I got to say this is a lovely mod, I'm having lots of fun with! I also registered however because I felt I had to suggest something:
I'd suggest (
I don't know if it is mentioned already, or if others disagree) to increase Modular Taskforce Cruiser pop count to 2 or 3. Right now it can quickly unbalance battles when it is used in large numbers. With a population count of 1, up to 40 MTC's can be placed close to eachother on the edge of the map, each launching a large number of fighters. This quickly totals up to about 100+ bombers and another 100+ fighters. When grouped together these bombers can rapidly form a screen that is so deadly, that even dreadnoughts fall to it in minutes, while the fighters take care of any enemy fighters in seconds. The only way to reasonably counter this is by forming huge wings of Corellian Corvettes. Using carriers of your own isn't a success either, as they have a population count of 3, opposed to the MTC's mere 1.
As for an idea of a
new gameplay mechanic:
I always found it a shame that when you destroy a ship's engines, the ship is destroyed by default when the owner retreats from the battle. It would be far more interesting when there is a chance of that stranded being captured if left behind in a retreat. A capture could depend on factors such as outnumbering the vessel and the size of the vessel (a frigate would be considerably easier to end up captured than say, a massive destroyer). The ship would simply be turned over with a message once the battle is over and the galactic map resumes, similar to how we gain a ship after capturing Fondor or Kuat. It is a reward worth taking the risk for to keep enemy ships alive, while it adds weight to the choice of retreat. You may just end up facing those very cruisers you left behind in the battle later on!