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Messages - Ahkreeah

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Discussion, Suggestions & Feedback / Re: Infinites Bugged?
« on: November 17, 2012, 09:25:58 AM »
A great way to wreck the AI's space stations early on is by using a Dreadnaught cruiser. Keep them back as reinforcements by sending in only one fighter group and have that fighter fly towards the station from the side of the map. When you see the station, jump in the dreadnaught behind the station with 2 to 4 bomber wings and tell the dreadnaught to overload its weapons. The station will fall very quick. Then just retreat or if you feel lucky kill one or two smaller frigates if you have the chance.

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Discussion, Suggestions & Feedback / Re: How to deal with mass fighters
« on: November 17, 2012, 09:20:54 AM »
The way to deploy lancers is by positioning them in two lines, one slightly behind your ISD's and one line just in front of them. Also don't throw your bombers and fighters into the fray. Keep the fighters back at first, so that your lancers can soften up enemy fighters first, then send them in when enemy fighters and bombers are close to your ISD's. Do the same with your bombers, but keep them away until enemy capital ships are close to your own ISD's. Only then order the bombers to attack the enemy capital ships. That way the enemy fighters are occupied and the enemy capital ships take double the damage: both from your ISD's and from your bombers. Sometimes it also helps to jump 2 or 3 lancers behind a group of enemy fighters. The fighters still have to turn but the lancers will start dealing damage.

3
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 14, 2012, 11:28:58 AM »
Can you do something about specialists having thermal detonators? Its nearly impossible to win if they've got 10 infiltrators/commandos running around, as just one can destroy your entire army, and the bombs are so small you can never tell which tank its attached to.

That's usually why you put down the odd sensor array on a buildpad and mix units with ones that can quickly take down infantry. My commandos always have to get pretty close before they can place explosives. Some troops marching in front and behind a group of vehicles makes quick work of them. They'll think twice before charging. But maybe the re-use timer on the thermal detonators can be set to 99999 (recharging for re-use indefinitely), that way commandos only have one detonator each and have to use them sparsely.

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Discussion, Suggestions & Feedback / Re: How to disable raid fleets?
« on: November 12, 2012, 01:08:18 PM »
Sometimes they can be great fun, sometimes they ruin all of the fun. It happened more than once that a strong IR force attacked my NR station which only had a small and inferior defense force, making for a fun challenge to still try and win that battle with the few X-Wings, Y-Wings, Corvette's and that one Dreadnaught I had to make do with. Then out of nowhere, a few destroyers in pale green jump in and attack the IR forces, destroying them. Because the battle is not over, but the IR technically has 0 forces, they call the retreat long before that third party ever makes it to my station and a good battle is ruined.

However, there's nothing more fun than declaring a victory too early when your damaged SSD has cut a path through the enemy destroyers and out of nowhere a small group of third faction ships jump in to give your SSD a hard time, forcing you to call back your escorts to save your flagship which gives the original opponent of the battle the time they need to regroup some of their vessels for a stronger defense. That adds surprise and fun to the fight! :)

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Discussion, Suggestions & Feedback / Re: Visual Bug
« on: November 12, 2012, 12:43:20 PM »
If I remember that one correctly, it's the one that gives 1M credits, visible maps and quick building with 1-2-3 on the numpad? Fun for quickly building fleets when you're a roleplayer or want to re-ennact scenarios.

The trainer simply does this whenever fast-build is activated, probably addressing code that somehow is shared with those camera events in some mods. Another effect it causes is making the audio and screen flicker whenever it rains. To solve the black screen without visuals is to disable the fast-build mode with the numpad, then clicking the bottom for "next unit" while toggling the battlecam a few times. It should restore and focus on your units.

Try to turn off the fast-build feature before commencing the battle. Also be aware that whatever build advantage you gain, your enemy will also gain. Be prepared to run into a fleet of 3 executors, 20 star destroyers and a 100 escorts if the enemy AI has enough planets to support that population count! ;)

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Discussion, Suggestions & Feedback / Re: Anti-Vehicle Units
« on: November 12, 2012, 10:57:28 AM »
AT-AT's are definitely the way to go for me. As long as you keep them escorted. I often use faster units to harass and distract enemy forces away from my AT-AT's and when getting close to the enemy base, I let my escorts charge to keep whatever rolls out of their factories occupied. Just remember that different factions have different strengths and approaches. The rebels/republic seem to have units that keep on the move and strike rapidly, while the empire has a lot of units that do great when turtling towards your enemy under escort. You can't always take the same approach with every faction, but that is what makes them fun though.

When defending against vehicles with AT-AT's, spread them over your map to form a line and have them guard points that hold a tactical advantage over your enemy. For example on top of a hillside, so that you can shoot at them but they can't shoot back, as the AT-AT has a nice range and unlike artillery the lasers hit their target fast. Or at the end of a narrow valley, forcing the enemy to line up their units, facing you one unit at a time which allows your AT-AT to tear through them quickly without getting overwhelmed.

When in PvP, you can also try to lure the other player to your AT-AT, as they'll most of the time try to overwhelm and outnumber it. Then strike with a much faster unit from behind. While those tanks still have to rotate their turret, you'd get a few nice shots in and your AT-AT will probably survive the ensuing confusion.

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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 12, 2012, 10:43:26 AM »
I got to say this is a lovely mod, I'm having lots of fun with! I also registered however because I felt I had to suggest something:

I'd suggest (I don't know if it is mentioned already, or if others disagree) to increase Modular Taskforce Cruiser pop count to 2 or 3. Right now it can quickly unbalance battles when it is used in large numbers. With a population count of 1, up to 40 MTC's can be placed close to eachother on the edge of the map, each launching a large number of fighters. This quickly totals up to about 100+ bombers and another 100+ fighters. When grouped together these bombers can rapidly form a screen that is so deadly, that even dreadnoughts fall to it in minutes, while the fighters take care of any enemy fighters in seconds. The only way to reasonably counter this is by forming huge wings of Corellian Corvettes. Using carriers of your own isn't a success either, as they have a population count of 3, opposed to the MTC's mere 1.

As for an idea of a new gameplay mechanic:

I always found it a shame that when you destroy a ship's engines, the ship is destroyed by default when the owner retreats from the battle. It would be far more interesting when there is a chance of that stranded being captured if left behind in a retreat. A capture could depend on factors such as outnumbering the vessel and the size of the vessel (a frigate would be considerably easier to end up captured than say, a massive destroyer). The ship would simply be turned over with a message once the battle is over and the galactic map resumes, similar to how we gain a ship after capturing Fondor or Kuat. It is a reward worth taking the risk for to keep enemy ships alive, while it adds weight to the choice of retreat. You may just end up facing those very cruisers you left behind in the battle later on! :)

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