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Messages - Raijin

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1
News & Updates / Re: Corey Sucks at Surviving
« on: February 21, 2013, 03:15:34 AM »
AWW yes tactics are key, plus you picked the NR which everyone knows is made of ragtag starships compared to the Empire that steamrolls you as in what happened. :) Sweet mode though cant wait to give it a try

2
News & Updates / Re: Thrawn's Revenge: The Clone Wars
« on: February 05, 2013, 02:11:45 AM »
Sounds just fine to me the Clone Wars is not what something I wish to see.

One thing I would love to see though is maybe redoing a backstory on everything right as soon as the Empire has risen and the Rebels are born. Bring back some of the old faces or famous battles that tell the story after all since the Empire has came into being their is at least 20 years almost of interesting amazing battles to be fought. Lets face it you guys have done a much better job then the old game designers ever did and certainly more dedicated. :)

I personally would love to fight through and crush some early roots of rebellion springing up in the Golden Age of the Empire, the Imperial leader as per history would still be killed and the era could still progress or a combination of objectives during this time could be completed with the ultimate ending to the next obviously be Endor. Any thoughts?

3
News & Updates / Re: Top 100 - Lucrehulk Render
« on: February 05, 2013, 01:59:52 AM »
So would this Starship become a combination of all Lucrehulk series types or will we see more as such available?

Lucrehulk-class destroyer (Medium Carrier/light Capital ship)
Lucrehulk-class container vessel (carrier?)
Lucrehulk-class cruiser ( Medium armed light capital ship)
Lucrehulk-class LH-3210 cargo freighter (carrier/frigate)
Lucrehulk-class Battleship (Capital Ship)

As for the fighters I would still think that some may have survived aboard this great warships as they were literally stacked ceiling high with weapons of war not just including Vulture droids but Advanced Droid Starfighters, Belbullab-22 starfighters, Droid tri-fighter and possible NovaSwords could be usable and still available to some extent.

4
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 28, 2012, 05:59:05 PM »
The IR is already very powerful and can simply steamroll without the addition of the Galaxy Gun and World Devastators. For Canon purposes I would love to see their inclusion into the 3rd Era but the NR would need something drastically substantial to counter them.

For Era 1-4 I would like to the Imperial Royal Guards to be made on certain planets, also after Era 3 if possible the heros from Crimson Empire, Kir Kanos, Carnor Jax among others as even though their was a minor storyline sideline but canon still none the less gives the steps for progression.

Fix vessels larger then Imp Class Destroyer direction malfunction- Units such as the SSD and Eclipse have a very hard time navigating to proper selected space so often times unit will be useless and cumbersome. Units will sometimes do loop circles and come nowhere near selected curser space.

In Era 4 Pellaeon has the VSD, but for Era 5 he moves back to the Chimera when by the time he is a Grand Admiral he has already taken command of the Reaper after GM Kaine died, then the Megador another SSD. I would like to see the GA deserve what he gets, namely a big freaking warship :)

I would like to see Hutt Crime Lords in notable areas such as Nar Sharda and Tat. More pirate vessels being available as well as some ancient tech like the Sith Interdiction Vessel and battle destroyer. These units would not be practical as they would be antiqued but would have a nice lower level opposition interest.

One interesting idea would to have the inclusion of bonuses for captured territory or sectors, similar to if one were to capture all core worlds then you would get + Unit Production + Unit Time + Defense + etc. A faction specific colored outline would indicate the planets needed and the inclusion of those planets merits the bonuses, if lost one planet then bonuses will be lost until regained. This would only a practical idea on more larger GC maps of 50 + planets

The Shipyards should have defenses on them, small to medium sized as they are designed to just build ships but they don't have to be defenseless, as well as destroy able hard points and hangers as of right now ships can continually spawn from shipyards but their is no hanger point.

Fix Duros ground map to be playable, exception error every time only auto resolve option.

Fix base layout option for maps, blank screen for layout option.

Spacetrooper Armour- Spacetrooper armour functions as a small personal attack craft. The Zero-G Assault suit is designed to interface with standard stormtrooper armour. Inside the cabin, the soldier has access to an array of controls that range from targeting and sensor arrays to life support and navigation as well as a heavy laser and a concussion missile launcher. This power armour provides environmental protection against the vacuum of space and a repulsorlift propulsion unit that enables the soldier to move and fight in space for extended periods.
The primary function of the two-meter tall spacetrooper armour involves capturing enemy vessels intact and containing rebellious crews. A spacetrooper's equipment usually consists of laser cutters and power vibro-saws for quick penetration into a vessel's hull and magnetic couplers that attach to any metallic surface. Thus, a platoon of spacetrooper soldiers can overtake a smaller capital ship with a determined assault. Just a idea to maybe include? Thrawn used them in when he was trying to steal ships so if you might make them work?

Include the Bayonet-class Light Cruiser Capital Ship into ether First Era Isard, PA or Empire of the Hand as it says this vessel was used by the Imperial Navy for the Mid and Outer Rims, but was largely outdated but still formidable. Empire of the Hand needs more powerful capital starships to counter larger vessels by other factions.

Love to see the Consular-class Cruiser added for the NR side any Era.

Pursuer Enforcement Ship, YT-1300, Firespray-class Interceptor and Dynamic Class Freighter to be added for pirate, PA, EoH or NR starships

Bobba Fett to be brought back under faction depending on where he is at during each timeline

Black Sun Pirate group organization to be brought back, after Era 2 they started to regain power, add Darkstar Battleship to Black Sun Pirates, PA or Empire of Hand.

Add Pulsar Battle Cruiser to the Hapes Consortium. It is the culmination of centuries of Hapan research and development funneled into one all-encompassing design and purpose. Intended to be a concentrated heavy weapons platform, its 170 weapon emplacements can cut through nearly all other capital ships before the Pulsar?s thick overlapping shields even weaken to expose its heavily armored hull. The turbolasers are strategically spaced neatly down both its lateral wings so that a single well-placed explosion from a proton torpedo or space bomb would not be able to take out more than one emplacement at a time. Expand Hapes to be more powerful and have more territory, in the book it says they had 68 planets and all were very powerful and their technology was light years ahead of most in the galaxy.

Add Droid control star ships and all CIS weaponry to Empire of the Hand or PA as that region of space is where the CIS was mainly located after being driven back by the Republic. Lucrehulk 3210 Battleship, C-9979 Landing Ship, Tri-Droid Fighter, Scarab-class Droid Fighter, Armoured Attack Tank, Single Troop Aerial Platform, Battle Droid, Super Battle Droid, Destroyer Droid etc.

Im still playing through everything but I like what I see so far and think that it can only get better!





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News & Updates / Re: Imperial Civil War 2.0 Manual [Download]
« on: September 20, 2012, 04:15:17 PM »
Wow this manual is more detailed then the original! :D Awesome work, thank you

6
News & Updates / Re: Return of the Admiral's Lounge
« on: September 20, 2012, 03:48:58 PM »
yay another 49 more posts! Love what you guys are doing keep it up :)

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