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Messages - Corusca Fire

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1
Ascendancy Discussion / Performance tips
« on: April 01, 2016, 10:07:55 PM »
Hey, I'm really enjoying this mod as always, but I'm increasingly running into lag on larger, longer games. I realize this is inevitable, but I was wondering if anyone has any tips on the best ways to avoid it. Any particular graphics settings? Is it better to reduce fleet sizes or reduce player count? Stuff like that.

I'm also wondering if there is an easy way I could disable trade ship spawning without disabling trade income.

2
Discussion, Suggestions & Feedback / Late game fighter spam
« on: March 20, 2016, 03:28:27 AM »
Has anyone else noticed that the GC AI (for both IR and EotH) likes to spam fighters near the end of the game (era 5+)? The typical IR fleet I'm facing now is essentially 1x Praetor-II, 50x Howlrunner, and 50x Preybird. Its pretty easy to counter (I just spam corona frigates - 2x E-wing and 1x defender for 2 pop), but it certainly makes the end of the game not much fun.

3
Discussion, Suggestions & Feedback / Re: Imperial Remnant land Unit idea's
« on: February 06, 2011, 06:21:13 PM »
I seem to remember that the team was having trouble finding someone to work on infantry models or something of that nature... I might be wrong, though.

4
EaW and FoC Mods / Re: Mod Launcher
« on: October 31, 2010, 05:35:25 PM »
I'm pretty sure there's an option to install a 64-bit version somewhere. I'll have to take a look at it and get back to you.

5
Discussion, Suggestions & Feedback / Re: Suggestion: New Units/Factions
« on: October 04, 2010, 08:56:56 PM »
...not really a faction, persay...

6
Forum Games / Re: Famous Quote Thread
« on: October 02, 2010, 11:32:14 AM »
COREY: Also, the blimp is pretty stupid.

7
Forum Games / Re: What are you listening to right now?
« on: October 02, 2010, 11:30:30 AM »
Wonderwall - Oasis

8
Discussion, Suggestions & Feedback / Re: New Republic unit suggestions
« on: September 06, 2010, 10:34:38 PM »
Simple fact, in canon, as to why fighters would not work on land maps:

Since they are not repulsorlift, they must travel fast, extremely fast, to stay in the air. As such, as with modern fixed-wing military aircraft, they cannot be an omnipresent force on the battlefield for commanders to wield like they do any other military arm. The must be used for in an out strikes; swooping down onto the battlefield, dropping their limited explosive payloads, and getting the hell out before AA artillery shoots them down, in all their fragility. They cannot just hover around and make slow circles around the battlefield like the snowspeeder can; they are more similar to over-the-horizon artillery in that they are fire support, not combat units. And this role is exemplified PERFECTLY by the bombing run. Now, if you'll excuse my military lecture...

9
Forum Games / Re: Last Person to Post Wins
« on: September 02, 2010, 10:37:18 AM »
Ack! My spleen!

10
Discussion, Suggestions & Feedback / Re: New Republic unit suggestions
« on: September 01, 2010, 08:28:43 PM »
Like... uh, i dunno.... T4_bs?

11
Discussion, Suggestions & Feedback / Re: New Republic unit suggestions
« on: September 01, 2010, 10:20:25 AM »
mediator

Mediator's were designed the year before the Galactic Civil War ended and not introduced until the Osarian-Rhommamool conflict at the start of the YV war

Quote
AT-TE (yes they had them)
Quote from wookiepedia: During the Galactic Civil War, surviving AT-TEs were still used by the Empire

I could say the same about the juggernaut


As for the other two... do you really want to be using all those stupid vehicles from Galactic Battlegrounds?


12
Forum Games / Re: Last Person to Post Wins
« on: August 31, 2010, 02:13:40 PM »
 .

13
On the behalf of all of us here, thank you! Truly excellent work. I hope you staffers enjoy the mod as much as we do.

14
Forum Games / Re: What are you listening to right now?
« on: August 25, 2010, 09:28:24 PM »
Hey, Johnny Park by the Foo Fighters

15
Forum Games / Re: Last Person to Post Wins
« on: August 25, 2010, 08:16:36 PM »
I use ba'al's solar observation post and go back to prevent any of you from being born. I win.   =D

16
Discussion, Suggestions & Feedback / Re: is the mod dead?
« on: January 19, 2010, 09:51:33 PM »
I'm certainly done with the rest of the EaW community, if nothing else.

If anyone has been  hating on you and Enceladus, i can round up a cyber-posse and make sure they dont cause anymore trouble, lol  -_^

17
Discussion, Suggestions & Feedback / Re: is the mod dead?
« on: January 18, 2010, 09:10:21 PM »
Very sad indeed. Although I can't help but asking, if its not been fun for two years, why have you been doing it at all?

Anyhow, if you guys do decide to close down, you should upload all the magnificent models you have made onto filefront. Id hate to see them go to waste.

18
Empire at War and Forces of Corruption / Re: Corusca's Space Maps
« on: December 21, 2009, 09:01:32 PM »
---updated---

19
Empire at War and Forces of Corruption / Re: Requests?
« on: December 21, 2009, 09:01:06 PM »
---updated---

20
Forum Games / Re: Last Person to Post Wins
« on: December 07, 2009, 08:52:02 PM »
,

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Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!