I don't think it can be randomized.
I don't think it can be randomized.
True, it is not directly possible with SOASE but it become possible if you think outside the box... let me explain how...
Normally, in the mod, you will have the entity, mesh and texture file for the flagship... the trick is to create some type of dynamic mod... let say that in your mod directory, you create a new directory called "random"... inside these new directory, you create two new one called "even" and "odd"... in the "even" directory, you place the entity, mesh and texture from the "Ackbar's Home One" ... in the "odd" directory, you place the entity, mesh and texture from the "E'tahn Abaht's Endurance Class"... the entity, mesh and texture name need to be identical in both the "even" or "odd" directory...
Now, you create a "randomize.bat" file. These file need to be launch one single time before a new game... the ".bat" will check the time, control the parity of the second ( by example ) and copy the content of the "even" or "odd" directory in the right game directory ( gameinfo, mesh, textures )...
Well, there is a catch !!! The method work well for single player but not for multiplayer where checksum of mods activated need to be identical... so, random feature ( run the .bat file ) can only be something used for single player...
Now, it is possible to make something more complex... by example, content of directory A copied if second are 0,1,2,3 ( 40% chance ), directory B copied if second are 4 ( 10% chance ), directory C copied if second are 5,6,7 ( 30% chance ), directory d copied if second are 8,9 ( 20% chance )...
I have mod SOASE since before the original release of the game and believe me, same if other modders or the game devs say that something is impossible, it is not always true... during the beta of the original game, i have mod it so that missile and torpedo can be shoot down... since, i was able to make animated mesh, moving texture, stealth effect ( glass like ship ), break the harcoded 50k poly limit by model, render over 6.25 million poly onscreen without slowndown (
http://www.love-from-russia.be/g4_swarm-6.25_million_poly.avi , 125 golan 4, non canon model made for a other Star Wars mod, mobile star base with over 200 weapons hardpoint, with animated part, greatly inspired from canon model like force harvester/galaxy gun/medical station/trade federation droid control ship/etc )...
Point is that i am ready to help if Corey Tream hit some "brick wall"... i will try to make the impossible become possible ( not always working )... i am a modeler/texturer but i am short on free time for modeling due to real life but i am ready to share years of experience with SOASE modding if help is needed... the "thrawn's revenge" mod is my prefered mod and it will please me to see something with equal or more quality on SOASE.