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Discussion, Suggestions & Feedback / Tactical Requests
« on: October 24, 2018, 01:45:30 PM »
I want to start that I don't want to be critical, this is an amazing mod and I truly love it.
My issues come with the tactical play. I am a rather solid tactician, some of the changes in this mod seem to make the battle less of a tactical ordeal and more of a broadside bash.
1) I know that in FoC they really made bombers a bit OP. My thought is that I'd like missiles and torpedoes to still hit the hulls but at reduced power. Maybe something like 25%-33% damage breaking through the shield. That was you can't mass bomb as easily but can have tactical play.
2) I noted that some of the Republic Capital ships were missing shield generator hardpoints. This really messes with some of my tactics.
3) Some of the starting locations start with one's troops far too close to the attacker's lines. This has caused my fleets to get overrun without being able to use stations and Golans as support. I have attempted using the first-in box to get only one ship into combat but it brings all (or most) of my ships into battle and often with poor position. I'm not sure how any changes with this could work but I'd love to see something adapted.
Thank you for reading, I hope these changes can at least be addressed.
Kyr
My issues come with the tactical play. I am a rather solid tactician, some of the changes in this mod seem to make the battle less of a tactical ordeal and more of a broadside bash.
1) I know that in FoC they really made bombers a bit OP. My thought is that I'd like missiles and torpedoes to still hit the hulls but at reduced power. Maybe something like 25%-33% damage breaking through the shield. That was you can't mass bomb as easily but can have tactical play.
2) I noted that some of the Republic Capital ships were missing shield generator hardpoints. This really messes with some of my tactics.
3) Some of the starting locations start with one's troops far too close to the attacker's lines. This has caused my fleets to get overrun without being able to use stations and Golans as support. I have attempted using the first-in box to get only one ship into combat but it brings all (or most) of my ships into battle and often with poor position. I'm not sure how any changes with this could work but I'd love to see something adapted.
Thank you for reading, I hope these changes can at least be addressed.
Kyr