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Discussion, Suggestions & Feedback / Re: Mandalorian Units
« on: December 08, 2019, 12:43:20 PM »
Yeah, if you get the influence level to 10 at Mandalore you can build Keldabes. Zsinj can also build Crusaders if he has a pirate base.
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So does anyone else find the Allegiance class a bit weak. It costs iirc 4000 more credits than the tector, has many more gonna but only like 1000 more shields iirc. That and Its larger size (thus bigger target, plus lower speed) makes a big, expensive glass cannon. It's not bad, just doesn't seem cost effective given its size and population cost. It has Lower shield stats than several of the NR capitals with much less pop cost.The only annoying thing about the Allegiance is it's pathfinding imo. I tend to not bring many just because of how slow they are and how much more versatile ISD IIs are, but that's kind of a preference thing. As a poor man's Praetor I think they fill their role pretty well.
Also about the MTC, since it was modular can we be given the option to build multiple types? Like a carrier focused type vs a frigate type with better armament etc.They come with 9 squadrons as it is, seems like plenty to me. Their frailty and lack of killing power is the only keeping them from being an easy must-buy. They're also being shifted to the CSA in 2.3 so I imagine their fighter loadout may change.
Lastly on the ISD 2, I highly doubt that many of the capitals in the game can fire with both thier starboard and port guns simulataneously when the target is positioned specifically to one side, yet many do break this "law". Why are the ISDs an exception to this. Also the ISD is in a lower z level than all frigate type ships and similar. Just like how SSDs can bring all of their find to best of most targets due to their lower placement, both physically and in game, shouldnt all capitals be allowed this for atleast firing at frigates?