2
« on: October 04, 2018, 05:23:10 PM »
I define how good the faction is by two metrics:
1) How good is overall unit roster ( space unit quality > ground unit quality ), because I prefer building very few fleets that usually oriented around heroes, and that leads to...
2) Quality of the hero roster
With that I would rank factions as such:
8) Yevetha: unfortunately too limited for their own good, but I do like their infantry and would probably say that it's the best in the game, but beyond that everything is rather poor, although their faction leader is respectable because he gives a fat +25% to damage
7) Zsinj: imagine 80's cartoon where tha main villain is a mad genius, but all of his henchmen are doofuses or clowns and you get Zsinj, one of the most solid faction leaders and 19 km long ship to protect him, but all of his posse consist of mediocre tier IV, horrible tier V commanders and an economy advisor, add to that unit roster that has less things to choose from than other Empire tech factions and you get yourself a really underwhelming force.
6) Pentastar: they start off great, with solid heroes and good unit variety, but in later eras they basically don't have a single hero worth of mention and their space unit roster suffers from 3-point ship bloat.
5) Eriadu: even worse hero roster that Zsinj, but they have reliable space roster and few gimmicky ground units, a bit boring but reliable faction.
4) Empire: the wild ride rollercoaster that always keeps on giving, while later eras are a bit hard on them you are guaranteed to have a decent faction leader right after Pestage kicks the bucket and up until the end and units like Eclipse and Sovereign give them repellent for SSDs and powerful heroes Ackbar.
3) Empire of the Hand: good quality units all around in space roster, but surprisingly lacking when it comes to heroes ( ignoring Thrawn ) and their ground roster in my experience left me waiting for more.
2) Greater Maldrood: you can get get the best starting setup of heroes in which you end with 3 tier II commanders ( Teradocs + Okins even though manual says that he's tier IV ) and tier III with Syn, you can't get better than this when it comes to space admirals not counting New Republic, their space roster is competent, you can build individual squadrons of ARCs and their 4 point ships are pretty much best all around, the only thing is that their land roster is fairly mediocre and doesn't have any stand out units.
1) New Republic: ACKBAR, add to him a giant hero roster than has various space admirals, jedis, spies and economy advisors, you can't get better than this, actually you can, because even in era I their space roster can go toe-to-toe with any faciton without problem and will only get better as the time goes by, add to that ground roster which is already solid with light factory alone giving you everything that you could ever need and you have a faction that under player's control can do pretty much anything, I honestly treat playing as NR as nothing more than baby mode because they simply lack any meaningful downside.