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Messages - Slyguy3129

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1
Oh is it Nova Troopers? I got the name wrong! The ones you can build as Empire but only like 5 of them. Yea, Empire and other factions desperately need some sort of stealth unit like Han/Chewie. Drop them in, destroy HVGs retreat, send in the fleet.

2
Every starting Rebel planet has one in Empire's End. It is why I dropped that GC. I probe droided all of them. After three attempts at taking one planet, I threw in the towel and went back to Art of War.

3
Empire and other factions (though I only know Empire doesn't. Can't speak for the ones I haven't played) need a unit similar to Han/Chewie. One that can bypass a guarding fleet and land on the planet. I've found that H/C is great for taking out the Hyper Velocity Gun spam. Every faction needs this type of unit. Either through building it or through heroes. I thought the Shadow Troopers Empire gets would do that. I was wrong lol. Honestly couldn't tell what the point of them were other than a limited amount could be built. I'm sure numbers has something to do with it, but I didn't notice them being any better than Storm Troopers.

4
Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 23, 2018, 09:48:51 PM »
Ouch. Oh well, I'll just dump that play through and try the New Republic and see what it is about.

5
Imperial Civil War Tech Support / Re: The Maw won’t work
« on: July 21, 2018, 08:15:03 PM »
Certain planets/areas of space are only open during certain eras of time. I think The Maw opens in era 3. You most likely are in era 1. Not a bug. There will be many planets you can't take, but your fleets will bypass them if orders go through them.

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Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 21, 2018, 07:49:19 PM »
Got the message at 161. I have 60 weeks till he arrives. So roughly 221/222. Man it is hard assaulting Hyper Velocity Gun planets without an SSD.

7
Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 21, 2018, 07:13:45 PM »
It is week 159 and I got Thrawn to spawn by purchasing him. I will report to whether Palpatine's clone will spawn. Haven't gotten one of those messages yet. But I just bought Thrawn so it might take a minute before the script starts back up.

8
Imperial Civil War Tech Support / Re: Inactive AI
« on: July 21, 2018, 06:00:36 PM »
It doesn't. Though comparing physical release to VHS over Netflixs does. Because most games do have a physical release. I'm simply asking them to support their product.

Why would I give more money for a product I already own? I realize many people may do this, I imagine they are betting on people to. I don't believe in doing that, especially when the company is either unwilling to support it's customers, or as Corey claims, unable to. Lots of gamers have fallen into poor spending habits with the rise of digital media. Just because lots of people are bad with money, doesn't mean they are any less bad with money.

I'm currently saving up to purchase land and build my first home. Every single dollar counts. The more I can put down on it, the quicker it will belong to me, and not the bank. I realize most people on the forums are children so that idea is alien to them, but some of us here are adults and have been for quite some time.

And I don't see any support from the devs. Why would I support them? Again, if the game is so old, they should have just left it alone. If they couldn't afford to patch all versions they should have patched none of them. Now if I paid for the Steam version, but Corey and his team got the money, I would happily do that. But that doesn't happen does it?

9
Imperial Civil War Tech Support / Re: Inactive AI
« on: July 21, 2018, 04:18:11 PM »
And I don't suppose there is a way to patch the CD version to the Steam version.

Yea I can't imagine the mod teams frustration with having to deal with two versions of the game. After 12 years of only having to deal with one. I hate you have to do so as well. It doesn't seem right that a group of people so dedicated to making a game better have to have an obstacle like that thrown into the mix.

Frankly, and I know this will upset the Steam users, if they couldn't patch all the versions they should have patched none of them. Whether they intended to or not, they have abandoned the original buyers of the game with an inferior version of the game. Unless of course you are hearing indicators that they are in fact planning to patch the CD/GoG versions.

I appreciate the remarks Corey, even though it isn't good news. You've always been really level headed and I thank you for that. Still really sucks for us who bought the game back in the day. Now I'm afraid out of convenience modders are going to abandon the CD version too. They one thing that makes this game enjoyable will eventually be taken away as well. I'm sure you don't have intentions to now, but I don't doubt that in time you will. Maybe there will be a way to patch the fixes in from Steam. You guys have cleared obstacles before, perhaps you can do it again. I just hate you have to do it in the first place.

10
Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 21, 2018, 04:05:44 PM »
Alright thanks. You guys do what you can and I appreciate it greatly!

11
Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 20, 2018, 10:05:34 PM »
Rats. Anymore details I can provide to help find the culprit? Could it be because Thrawn is "dead"?

12
Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 20, 2018, 09:30:43 PM »
Now into week 151/152, still no Thrawn spawn. I suppose when I get to week 170/171 I might purchase him. But I want to give him enough time to spawn. May be important to note that EotH only has 2 planets and I killed Thrawn in a battle very early on (week 20/21ish). Hopefully that has not bugged out the script. The PA just walked all over them and EotH ticked me off taking Bilbringi from me. So I sent multiple fleets to take out their heroes. Why they opened a second front to the PA I won't understand.

13
Discussion, Suggestions & Feedback / Re: Maldrood ships advice
« on: July 20, 2018, 09:24:31 PM »
Haven't had a chance to play as the GM, but while I was playing my current as Empire and taking out EA, the era change to 1b opened up the Transmist to my NE near Kuat. While I was busy securing the space over EA, I sent a probe droid to the mist and found a huge GM fleet appearing to ready for an attack on Kuat. I have to say, that while Allegiance Class Battlecruisers don't seem that much stronger on paper than ISD2s, in practice they are terrifying. I almost lost Isard, and lost 3 Tectors to a squad of 5 ACBcs. Had I not diverted her fleet from the southern end of the Galaxy to head off that fleet, I have no idea what the AI would have done with them. Paper doesn't tell the whole story. But it's a good start.

14
Imperial Civil War Tech Support / Re: Inactive AI
« on: July 20, 2018, 08:56:59 PM »


You can modify it in the specific campaign XML.  You just need to give them a default ai in the campaign section. Some are set to "None" in that particular section of the GC and it must be manually done for each faction.

Ah I remember having to do stuff like that back when I would take out the speed and damage boost done to retreating forces. Glad the mod team did that work for me. It would have been a chore going through and making sure I put it on 1 for each faction.

15
Imperial Civil War Tech Support / Re: Inactive AI
« on: July 20, 2018, 08:11:21 PM »
If it weren't for users like me, there would be no Steam version. But it's cool, I'm used to the mob rule mentality kicking the disenfranchised in the ribs when they are down.

Just because the "vast majority" use the Steam version, doesn't justify or make right the abandoning of the people who bought the game Day 1 12 whole years ago and played it.

Hopefully your attitude and opinion isn't shared by the vast majority of the mod team. After all, most of those worked on the game long before Steam even existed. If it is, well that is a shame. A real shame.


16
Discussion, Suggestions & Feedback / When does Thrawn appear?
« on: July 20, 2018, 06:38:39 PM »
Playing Art of War GC as Empire, CD version. At week 80/81 Isard spawned. A message later appeared after that from Thrawn giving me 60 weeks till he appears from wondering around out in the Galaxy. It is now week 143/144 and Thrawn has not spawned yet. Just curious if he does, is the script broke? Is this one of the features us lowly CD owners have to do without? I could pay for him, but I like the idea that it happens automatically.


*Note: Lowly CD owners is not a swipe at the mod team, but the gam's dev team. Not that they read anyways.

17
Imperial Civil War Tech Support / Re: Inactive AI
« on: July 19, 2018, 10:11:17 PM »
Please tell me by "fixed" you don't mean for Steam owners. I wouldn't consider this problem fixed for people that bought the game Day 1 like myself. It's a shame the developers seem to have forgotten the ones who bought the game back in the day. I intend to never purchase another product from them. That includes buying it again on Steam just to have the patch. Every time I think about it my blood pressure spikes.

19
Discussion, Suggestions & Feedback / Re: Battle Damage
« on: July 15, 2018, 08:31:37 PM »
I remember playing EaW on release day and finding this out. I was sick to my stomach afterwards lol.

20
Discussion, Suggestions & Feedback / Re: SSD's Unplayable?
« on: July 15, 2018, 03:29:55 PM »
Ok I stand corrected. Ysanne Isard's SSD definately has some pathfinding issues. Just got her today at week 81. Seems you can't have anything warped in with her or she just spins. The regular Executors work really well, she seems to have issues.

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