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Messages - John_the_Gamer

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1
Discussion, Suggestions & Feedback / Re: Squadron spawn information
« on: May 28, 2018, 09:25:35 AM »
How exactly did you edit the files? (snip)

Aha. I see how I messed up now.

I just foolhardedly dove into the Config.MEG directly using Notepad++.  :P I guess it might help to extract the file first.

Sorry. My bad.

2
Discussion, Suggestions & Feedback / Re: Squadron spawn information
« on: May 27, 2018, 03:53:10 PM »
(snip)

Alright, thanks.

I have noticed though, that when I want to change the fighter spawn information in the Config.MEG, the game crashes on load. So when I say, want to give Maldrood full ARC-170's in place of TIE fighters on the Vindicator;

I'd add

                ["ARC_170_SQUADRON"]={
                    ["TERADOC"] = {
                        Reserve=0,
                        Initial=1
                    }
                },

Below the TIE_FIGHTER_SQUADRON code (after the TIE_FIGHTER_SQUADRON's final "},"

I get a whole bunch of XML parse/syntax errors. Is the information in the Config.MEG drawn from some other file, or is the line number set in stone somwhere that causes adding or removing lines to crash the whole thing? Because changing the number of spawned squardrons works fine. But removing, adding or changing squadrons gives the following errors:

Data\XML\Enum\AIGoalCategoryType.XML
Data\XML\Enum\PerceptionTokenType.XML
Data\XML\Enum\MovementClassType.XML
Data\XML\Enum\ObjectWeatherCategoryType.XML
Data\XML\Enum\SurfaceFXTriggerType.XML
Data\XML\Enum\GameObjectPropertiesType.XML

3
Discussion, Suggestions & Feedback / Squadron spawn information
« on: May 27, 2018, 05:30:28 AM »
Hello,

I have a question regarding the fighter squadron spawn information.

What is the reason for the faction-specific information being placed within "Config.MEG", rather than just having faction-specific variants in say, "SkirmishUnits.xml" or "Pentastar_Space.xml" or something? Is it purely to do with the new 2.2 tactical retreat ability script?

Because I just spend two hours trying to find the squadron spawn information on the Munificent, only to find it hidden away in an obscure file outside the XML folder where you would expect it to be.

Still loving the mod btw. Keep up the great work.

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