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Discussion, Suggestions & Feedback / Making Leader ships more manageable?
« on: March 24, 2018, 05:08:21 PM »
So I just finished up a Empire divided campaign, played through about 250 in-game weeks. I had a pretty good time, and this was my first real time going through the campaign.
I ran into a few issues, however. The most glaring one being how overpowered the pentastar allignment is at the beginning of the game. They start with 2 MASSIVE leader ships, which can only be destroyed when ever single one of it's (50?) hardpoints has been destroyed. I needed 8 capital ships at the end game focusing on just one ship to take down it's shields, and just getting the shields down took what seemed like 5 minutes. This seriously needs to be nerfed, as I would routinely be attacked by that one single ship (I forget the leader's name), and it made the first 1/3 of the game pretty frustrating.
I would make a little headway into fighting the empire, and then "enemy fleet approaching". aaaaand of course it's that one guy coming to destroy my fleet of 3 capital ships. Absolutely nothing I can do about it other than retreating. There goes another planet.... This isn't fun. Whether thematically correct or not I didn't like it lol.
Also, it would be great if you could pick your ship's starting location, at least when defending. My ships would constantly be put WELL in front of the Golan stations, causing them to get picked off as they were heading back to get supporting fire.
Finally, I felt that the map sizes in general were just a bit too big. I understand the increase in size. But waiting 2-3 minutes at the beginning of every battle for your ships to make it over there is pretty tedious.
Overall though, I enjoyed the mod. Thanks for all of your hard work! I'll be following the updates here in the future.
I ran into a few issues, however. The most glaring one being how overpowered the pentastar allignment is at the beginning of the game. They start with 2 MASSIVE leader ships, which can only be destroyed when ever single one of it's (50?) hardpoints has been destroyed. I needed 8 capital ships at the end game focusing on just one ship to take down it's shields, and just getting the shields down took what seemed like 5 minutes. This seriously needs to be nerfed, as I would routinely be attacked by that one single ship (I forget the leader's name), and it made the first 1/3 of the game pretty frustrating.
I would make a little headway into fighting the empire, and then "enemy fleet approaching". aaaaand of course it's that one guy coming to destroy my fleet of 3 capital ships. Absolutely nothing I can do about it other than retreating. There goes another planet.... This isn't fun. Whether thematically correct or not I didn't like it lol.
Also, it would be great if you could pick your ship's starting location, at least when defending. My ships would constantly be put WELL in front of the Golan stations, causing them to get picked off as they were heading back to get supporting fire.
Finally, I felt that the map sizes in general were just a bit too big. I understand the increase in size. But waiting 2-3 minutes at the beginning of every battle for your ships to make it over there is pretty tedious.
Overall though, I enjoyed the mod. Thanks for all of your hard work! I'll be following the updates here in the future.