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Messages - feterox

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1
News & Updates / Re: [Patch] Imperial Civil War 2.2.2 Released
« on: April 23, 2018, 05:37:34 PM »
What exactly does it entail?
The lower part of UI goes way below the display line that way, that 15-25% of ground structure icons are hidden (they are still clickable). Relog helps, but I've noticed that it occurs when you start GC and use autosave files (before the battle starts).

I have neither idea nor explanation why it only affects the NR UI. I would imagine that it the same coding but different image files. I am not even close to understanding how it works btw, so I might take screenshot next time if you require one.

2
News & Updates / Re: [Patch] Imperial Civil War 2.2.2 Released
« on: April 22, 2018, 05:33:48 AM »
There is some scaling problem with New Republic interface in GS scenarios, not sure whether it's just my thing.

3
Forum Games / Re: Last Person to Post Wins
« on: April 12, 2018, 11:31:27 AM »
winner winner, youknowwhat dinner

4
Forum Games / Re: Last Person to Post Wins
« on: February 14, 2018, 03:02:55 AM »
I've never even tried tacos.

5
Forum Games / Re: Last Person to Post Wins
« on: February 11, 2018, 11:17:42 AM »
I wish there was a way to examine the different reactions of audiences to the new movies by certain categories... we could loosely break them up by, say, 1) is the most "hardcore" Star Wars fan group, and to be included one must have seen every major movie more than once (PT, OT, TFA, R1, TLJ), most or all of TCW/Rebels, and have read at least a dozen EU books; 2) is a less hardcore group that still easily earn the fan title, have seen every major movie at least once and each of the OT more than once, and have read at least one EU book or watched at least a few episodes of TCW/Rebels; 3) people who have seen all of the major movies at least once and are happy to rewatch at least some of them, will understand references and get or make Star Wars jokes without having to think "what's that referencing?" first, but who have limited/no EU exposure and haven't watched TCW/Rebels much/at all.  I think it would be interesting to see how each of these categories has reacted to the Disney-created storyline in general and the new movies in particular when compared to each other, as I suspect there would be significantly different takes among these groups, even though all would broadly count as "Star Wars fans".
Even inside one group the reaction might be so different. I like the way The Lord of the Rings nailed it in the films, it is interesting for larger audience, but still captivating by being exact in certain moments (not the Helm's Deep part for sure :D). J.J. Abrams tried to do it, and been somewhat successful.

6
space combat is an interesting suggestion, but galactic campaign which included supper weapons should be awesome too.
empire could use all super weapons in legends: World Devastators, Death Star, Eclipse, Galaxy Gun and Sun Crusher.
Rebels also could use super weapons: troops supply ship, starfighter supply ship and suicide ships (like in episode VIII).

Ye, I can imagine Galaxy Gun in this setting. It would have less impact but still handy to have.

7
News & Updates / Re: [ICW 2.2] Era Progression Overhaul
« on: February 11, 2018, 05:45:15 AM »
There also stated "Flagship 1" and "Flagship 2", are we to choose one?
P.S. Don't have time to watch video in case it was elaborated there.

8
Forum Games / Re: Last Person to Post Wins
« on: February 11, 2018, 05:33:39 AM »
I personally never understood much of the criticism of the prequel trilogy. Granted, I did not see any of the movies until several years had passed since the release.

Perhaps that is indeed the key; some time and context is necessary for them to become tolerable.
And on that I agree, perhaps the context is needed + at that time the EU was on the rise and we had nothing to juxtapose with. Now we have wacky, but still EU and sequels to compare.

9
Good time of day, is it feasible/possible to make the whole conquest scenario with only space combat?
- Like planets having only spots for space stations?
- Sometimes ground combat can get really boring and you might say what's stopping me from auto-resolving this, well the resources and defending planets only with fleets.
- The Hapes Consortium and the DL might be emphasized in this scenario more than in usual conquest since there is no need for ground unit roster.
- Planets might have higher recourse value per week, since there is no chance for mining facilities etc., or some kind of resource space stations.

P.S. This topic was meant for ICW subforum. Moved ~ Slornie

10
Forum Games / Re: Last Person to Post Wins
« on: February 11, 2018, 12:46:37 AM »
Something new? Pray tell how. It's rehashed Rebs v Imps. I'll grant you that it is new in regards to utterly contradicting both itself and the film's established lore. The new films have no soul and are just pathetic chart check boxes.
No soul, well that's rather questionable, I remember back in early 2000 when prequel trilogy was thrown out many fans told the same, 1st, 2nd, 3rd episodes have no soul, they are shallow, but look at it now, they seem expanded with something outside the films. I'd say give it 2 or 3 years, perhaps it will be expanded the same way the prequels had.

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News & Updates / Re: [ICW 2.2] Era Progression Overhaul
« on: February 11, 2018, 12:26:32 AM »
I like that we are given the choice, but the timed feature seems to be stressful when you play as IR. You have to go after certain decisions to realize the full potential of the hero, i.e. getting SSDs out of a picture as Palpatine etc., on the other hand it could make the play more dynamic.

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