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Messages - Wellen_Lieutenant

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News & Updates / Re: [FotR] We Could Be Heroes: Republic Edition
« on: September 26, 2018, 08:18:11 AM »
I adore the not-so-subtle jabs at character flaws and mistakes. Hopefully, you guys can find some good, non-annoying voice lines for these guys.

2
Imperial Civil War Tech Support / A few more bugs
« on: July 03, 2018, 09:41:03 AM »
- Build pad AA turrets do not fire at aircraft or ground units, even when ordered to. This holds true for at least The Empire (faction I was playing) and Maldrood. Not sure about NR or other Imperial factions. (someone else already covered this, but I wanted the add the bit about factions)
- AT-ATs cannot hit build pad turrets unless the turret has turned to fire at something, with their shots going slightly to the side of the turret. Even then they are much more likely to hit the turret if it's facing towards them.
- Tie maulers cannot shoot air units (tried with lancet, LAAT, Sky hopper, not sure about other factions) (this was present in 2.2.4 as well)
- Tie maulers cannot shoot other units in certain sections of bumpy terrain. (like the ramp into the city on Eriadu, or the creekbed on Kashyyk)
- Allegiance-class VO only works when targeting specific hard points, and when the ship announces that it's been built. VO is the ISD VO in other cases (not sure if this just needs to be finished as of yet, or it's a bug)
- When acclimator is ordered to attack a Golan it sits just out of its range, where none of its weapons can be fired.
- Allegiance-class stops opportunity firing on occasion, even when at point blank range
- The ARC-170 VO spams fighter chatter nearly nonstop
- AT-PTs (at least Maldrood) cannot target air units
*not sure if these are known, but just in case....*

3
News & Updates / Re: 2.2.5 Overview and MP Preview
« on: June 29, 2018, 06:52:24 AM »
I really can't stop thinking about how awesome the VOs are. The really grainy radio filter was super helpful in adding more fitting VOs for some ships. Bob did a great job with the lancer, and I haven't gotten to the Allegiance yet, but I know it's pretty darn cool from the CL playthrough.

4
Imperial Civil War Tech Support / A few bugs
« on: May 28, 2018, 11:18:04 AM »
On the planet Quethold stormtroopers/phalanx troopers will spawn in as snowtroopers.
Selling the pathfinder of your fleet in orbit when invading a planet will show what ground units the enemy has.
The MMT attempts to crush infantry but doesn't actually crush them.
Greater Maldrood will invade my planet, garrison a bunker, then use its bombing runs/bombardments solely to kill anything I send at the bunker. (I don't know if this is for Kessel specifically)
On Bilbringi Airstraekers will execute a weird string of patrolling where they'll guard various props/bunkers, refusing to attack my units within line of sight.
*I don't know if all of these qualify as bugs, but I thought it would be helpful.*

5
News & Updates / Re: [Patch] Imperial Civil War 2.2.1 Released
« on: April 16, 2018, 08:37:28 PM »
Good to see that it's not just my PC being mediocre that's causing the game to lag on the galactic map.

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