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Discussion, Suggestions and Feedback / Re: Hyperdrives and fighters.
« on: February 16, 2018, 08:52:24 PM »
Or because you believe your cause is more worthy than their cause, but who's to decide who's right?
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Oh I see personally I liked the split units because i made a unit more versatile like i could send a single soldier to capture while the rest fought on the front line
Agreed it kind of gives you that overpowering feeling turning them into the little guys who, in Universe Perspective they don't have a snowflakes chance
Interesting point of view.
I propose another: the Japanese won the war. They turned their defeat, after two atomic bombs, into a fruitful partnership with the United States. In this region, those who have really lost are the Koreans, subjected to the same partition as Germany... While they were the invadeds and not the invaders.
I'm. . . hesitant on this. I liked the system that was shown earlier, the ability to basically pick one leader and play them for an entire GC, unless you messed up and got them killed. While I appreciate the added depth here, being forced to lose a leader after a certain amount of time doesn't really sit well with me. I kinda like to get to one of my favorite leaders, and then try and play them for the whole campaign.
agreed a few gladiators manageable, a lot of them, it can get out of hand if you don't know what your doing