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The Lounge / Re: Empire at War play time
« on: February 17, 2018, 11:02:15 PM »
Sitting at 298 currently but I guarantee 30+ of that might be afk
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Yes! That's also why I love this mod so much, it brings back a great feeling of space combat and Star Wars strategy, and also the only game I've found that really gives the great 'coming out of hyperspace' experience.
If only we could get rid of the pesky land battles
But then it's so sad because you're just crushing small people who are fighting for what they believe in.
I dunno, when I fight some random pirate I want to be like 'what the hell is he flying at me?!?' I find it adds to the sense of immersion for pirates/rebels to be scrounging up whatever they have access to, rather than a unified battle roster.
Fighting them in the demo wasn't too bad - for me they just spammed gladiators and providences, both of which are easy to take out with capital ships + anti fighter fighter frigates.
They also had a habit of sort of retreating damaged gladiators, so at the end of the fight it was just half hp gladiators everywhere.
Does the AI survive that well? Considering the habit EAW AI has of going 'I took the space over this planet, so I am going to hold it, even if my homeworlds are in danger!'
Will the AI research the "Voluntary Progression" ?