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Discussion, Suggestions & Feedback / Re: Faction Guide 2.25
« on: August 29, 2018, 11:21:57 AM »
Another thing that's worth mentioning is that if you play on Admiral difficulty (according to the DifficultyAdjustments.xml, anyway) the enemy gets a flat 20% bonus to damage, hull, and shields. I always mod this out (change the values from "1.2" to "1.0") and I feel like it affects the performance of certain units quite dramatically. The poor ISDII, for example, becomes much more viable because if enemies don't get a mad 20% shield bonus its turbolaser armament becomes much more effective, and its shields hold up longer, too, if enemy bombers don't get a 20% attack buff. TIEs in general also seem to perform a lot better.
Then again I can't 100% confirm those values actually do anything and this may just be me imagining things because I want to love the basic ISDs
(It also seems to give ground battles less of a "Benny Hill" vibe, but then again, that might just be my imagination)
Then again I can't 100% confirm those values actually do anything and this may just be me imagining things because I want to love the basic ISDs
(It also seems to give ground battles less of a "Benny Hill" vibe, but then again, that might just be my imagination)