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Messages - StagnantSoul

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Discussion, Suggestions and Feedback / Open Circle Fleet as "Heroes"
« on: July 23, 2017, 12:53:16 AM »
I think we should be able to make the Open Circle Fleet, in a limited amount like we have for Executors and Viscounts etc, but more like those Crimson Victories. To distinguish them from regular Venators, they should have something only the OCF ever used: A mini superlaser in the ventral hangar, able to one-shot frigates and corvettes. Not as long of a CD as the Eclipse obviously, as it's not as strong, and shouldn't have the same range, just be able to take out Munificents and Resucants etc at very close range, kind of a deterrent to them. Providence and Lucrehulks and equally large targets would be untargetable, or maybe they could be but the damage wouldn't be enough to take them out, just damage them moderately, with the Malevolance able to tank multiple hits of it without much problem.

What do you guys think?

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Alright, so I learned it was actually pretty simple to make small changes to ships, such as adding torrent fighters to the munificent and making it a 2 unit cap unit, making the venator have capital grade shields etc. I have always been peeved by the fact that the Venator should have a pair of proton torpedo launchers but doesn't, so I thought I'd go one step further and add those on and... Well, not my venators are invincible! In a bad way. They've lost the front pair of dual turbolasers, which now don't fire turbolasers, or the proton torpedoes I tried to switch them to. There's no hardpoint there, but when all the rest have been destroyed, it doesn't die, just keeps about an eighth of it's health and floats on, not able to be shot down, not even by HVG's. So I have two questions, only the first being actually major:

1: How do I put my Venators back to normal? I copy and pasted a untouched version of the Remnant hardpoints and ships, to revert everything back to as before, the munificents went back to normal and so did the shield durability and fighter payload of the Venator, but it still has those two ghost hardpoints at the front. How do I fix this? Do I have to completely reinstall the mod fresh?

2: How do I add that pair of proton torpedo launchers to it without taking away a current turbolaser battery, so it won't bug me anymore that they're missing a canonical armament.

Thank you for any help in advance!

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Discussion, Suggestions and Feedback / Re: The Galaxy's Next Top Jedi
« on: June 16, 2017, 06:07:23 AM »
I sure hope Fisto and Plo Kun are in it... Otherwise I'll have to cry in the corner as the two best Jedi ever get rejected.

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