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Discussion, Suggestions & Feedback / 2.2 Demo Feedback
« on: March 20, 2017, 01:54:18 PM »
Love the game, put in about 8 hours over the weekend. Played as the Empire.
Allegiance battlecruisers are far too week. Their shields pop waay too easily and they're extremely vulnerable to fighter craft. For their cost, they aren't worth it. They need anti-fighter guns and ~ double their current shield strength. I understand the point - they should be vulnerable to fighter craft for the rock/paper/scissors balance, but you need to keep in mind the Allegiance is a ISD replacement in fleet composition, and I would rather have the ISD over the Allegiance for the strike craft. That decision needs to be reversed. Even in a fleet of 5 ISDs with an Allegiance to supplement, with that many ISDs I already have all the firepower I want, and the swarm of fighters will by themselves take out an enemy's Allegiance.
Gladiators - I understand they fill an intermediate role, but they feel useless. Aquitaines kill fighters better and ISD's kill everything-not-a-fighter quicker. And ISD's easily handle Gladiators. I don't know what the solution is, but I almost always just save the money to build ISDs instead of Gladiators. Also, Gladiators are slow. Whatever is done with them, they need a speed boost.
ARC-170s - for some reason, these launch with my ISDs. Sure, whatever. The problem is, when I CTRL+A to select my fleet, my TIE Fighters/Interceptors are lumped in with the TIE Bombers and Skiprays, and the ARCs are their own category. Please reassign strike craft type so TIE Fighters roll with TIE Interceptors, and the bombers (Skiprays, TIE Bombers, ARCs) roll with the bombers. Right now they're mixed and its very sub-optimal.
Thanks for all the work thats been done! The game is great!
Allegiance battlecruisers are far too week. Their shields pop waay too easily and they're extremely vulnerable to fighter craft. For their cost, they aren't worth it. They need anti-fighter guns and ~ double their current shield strength. I understand the point - they should be vulnerable to fighter craft for the rock/paper/scissors balance, but you need to keep in mind the Allegiance is a ISD replacement in fleet composition, and I would rather have the ISD over the Allegiance for the strike craft. That decision needs to be reversed. Even in a fleet of 5 ISDs with an Allegiance to supplement, with that many ISDs I already have all the firepower I want, and the swarm of fighters will by themselves take out an enemy's Allegiance.
Gladiators - I understand they fill an intermediate role, but they feel useless. Aquitaines kill fighters better and ISD's kill everything-not-a-fighter quicker. And ISD's easily handle Gladiators. I don't know what the solution is, but I almost always just save the money to build ISDs instead of Gladiators. Also, Gladiators are slow. Whatever is done with them, they need a speed boost.
ARC-170s - for some reason, these launch with my ISDs. Sure, whatever. The problem is, when I CTRL+A to select my fleet, my TIE Fighters/Interceptors are lumped in with the TIE Bombers and Skiprays, and the ARCs are their own category. Please reassign strike craft type so TIE Fighters roll with TIE Interceptors, and the bombers (Skiprays, TIE Bombers, ARCs) roll with the bombers. Right now they're mixed and its very sub-optimal.
Thanks for all the work thats been done! The game is great!