Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - silvermoon88

Pages: [1]
1
Having only played the 2015 Battlefront for like an hour or two over a year ago, I can't really compare BF2 to BF1 but I must say, this new Battlefront looks absolutely stunning. So glad we'll be getting Clone Wars, which was always my favourite part of the 2005 Battlefront 2. Gameplay seems fairly different than what I'm used to playing - only FPS game I play anymore is Team Fortress 2 - but this is definitely a game I think I'll be able to enjoy playing greatly.

Best part is the free DLC!


2
Discussion, Suggestions & Feedback / Re: 2.2 Demo Feedback
« on: April 01, 2017, 06:09:41 PM »
In terms of non-bug related feedback on the mod, so far I'm greatly enjoying it. I love the new models for some of the ships, they look incredibly nice and cleaner than 2.1's versions. The new HUD in the galactic map looks quite nice as well, and 2.2 overall feels like a huge upgrade from 2.1. There are only two things I'm not liking so much, and the big one is the new infantry setup of all the troops being individually selectable. It can have slight advantages in some rare cases, perhaps, but overall to me it's just been a burden.

Infantry are incredibly slow to deploy now, I've suffered many battles where my deploying infantry get wiped out from rockets from an artillery or from an IDT just because they take far too long to deploy. The huge amount of health bars covering up the screen when selecting them gets in the way more often than not. The fact you get only two soldiers from a barracks instead of two squads when defending is a huge nerf, especially when it takes so long for them to reappear just to be slaughtered by practically anything. I do feel like there's a slight framerate drop when there's many units of infantry down as well, but I'm not 100% certain.

Overall I just prefer the infantry squads instead of individually selectable. The only real uses I can find for the new system is just sending one or two soldiers to cap something like a radar dish or CP, but I can't see it being a huge advantage. It draws out battles more with the AI spreading them around to randomly - just not a fan of that system, maybe I'm kinda alone here - I haven't seen any discussion of the infantry thing, maybe I just haven't found it.

The other thing I haven't liked is the engine situation with some of the new SSDs and all. I feel like 1 engine on a Bellator (it is just 1, right? I'm not crazy, am I?) and only 3 on an SSD isn't right when a Praetor has 3 and it's cheaper and smaller than either. I feel like those two ships should receive at least two more engine targets. Three hardpoints being able to technically kill something (if they retreat) that cost 40k credits doesn't seem right.

Otherwise, I'm really happy with the direction 2.2 is going. Every other complaint I can make now is just the previously mentioned bugs people have posted before.

Cheers,
SM

3
What did you do with the defreezer, and what happened afterwards? It should have fixed it if it was used on the correct save.

Located the save file, selected Defreeze, and relaunched the game after it was done. Going into the session still had the game "paused". I did end up going into the Defreezer again and just going through all my saves just to be sure I didn't accidentally select the wrong one but still it stayed "paused." On the bright side, it seems to have been an isolated bug - at least for me - as it hasn't happened at all since then. Even when I used my slightly older backup save and did the same thing, the bug never showed itself again. If it does seem to occur once more I'll be sure to mention it here.

4
A recent bug I had involved my Greater Maldrood attacking Commenor to retrieve Lott who had spawned there.

I had managed to retreat Gendarr, but oddly enough Lott was never attacked on the ground and clicking his symbol in the upper right told me Commenor. So, conquering Porus Vida, Kashyyyk, and retaking Cejansij, I went for Commenor. I had packed a well-sized fleet with me and sent them off as I sent my main fleet out to Selaggis IV. Now this is when the bug actually began. As my fleet neared Commenor, the hint-notifier told me that the planet had been conquered by the Imperal Remnant, kicking the New Republic out of there... and suddenly the game paused. But.. not really?
The game acted as if I had hit the pause button - could select planets and fleets and start construction but could not move, attack, or much of anything else. The pause button had not been pressed, even after clicking on it a few times I still saw the pseudo pause affect everything. Restarting the game, the Windows VM (I'm currently on a Mac using Parallels w/ Win7 on it) and even trying the Defreezer did not allow the game to continue working.

Thankfully I did have a backup save of not too far before the pseudo pause, though unfortunately it seems that despite having saved it for later examination, the save is gone or has rollbacked itself somehow... I did see if I could recreate the bug by reconquering the very planets I had done before and moving a similar sized fleet to Commenor, though it did not reappear.

This would be using the second patch I believe, I downloaded the demo a little under a week ago and have been enjoying it thoroughly. This is the only major bug I've found so far, and it is a strange one.

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!