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Imperial Civil War Tech Support / Re: 2.2 Demo Known Issues and Bug Report Thread
« on: March 22, 2017, 07:13:05 PM »
Using Patch 2, which was applied over the initial public release of 2.2.
Dathomir uses the FoC campaign map, but all the structures on that map remain...and loyal to the Imperial Remnant. This was especially fun as Malrood, as NR had the planet. Resulted in me getting swarmed by nightsister rancors at spawn, with the hardcoded imperial forces actually defeating most of the NR for me.
Antemeridias Faction spawns no fighters from any of their ships. Given they use ISDs, I thought that was odd.
Some enemy Heroes aren't staying dead. I've killed Wraith Squadron 4 times and counting, and Admiral Ackbar keeps on rearing his fishy head too. My heroes, however, have indeed stayed dead.
A ground map which is used for lots of planets (one such being Antemeridias) has a civilian spawn at the bottom left of the map which has a *chance* to spawn civilians off-map.
Lots of reinforcement points can trap units which deploy in a wide area. Saber Tanks are one of the most obvious. Maybe clump the units closer together for spawning, or make a pass around land reinforcement points with the passable terrain brush (even if it ends up looking stupid)
A level 3 shipyard with a pirate base results in units being pushed off-screen for space production. Move TIE carriers to bottom row?
edit- added forgotten ones plus any new ones
Yavin 4, I for some reason had a random second AT-AT on the map, pretty close to the enemy power generator. It counted towards my unit cap, was there as soon as the battle started and was nowhere near any reinforcement point
Selaggis IV Space is a map where you have to autoresolve to win (mentioned in the original post, but no list of known maps given)
Dathomir uses the FoC campaign map, but all the structures on that map remain...and loyal to the Imperial Remnant. This was especially fun as Malrood, as NR had the planet. Resulted in me getting swarmed by nightsister rancors at spawn, with the hardcoded imperial forces actually defeating most of the NR for me.
Antemeridias Faction spawns no fighters from any of their ships. Given they use ISDs, I thought that was odd.
Some enemy Heroes aren't staying dead. I've killed Wraith Squadron 4 times and counting, and Admiral Ackbar keeps on rearing his fishy head too. My heroes, however, have indeed stayed dead.
A ground map which is used for lots of planets (one such being Antemeridias) has a civilian spawn at the bottom left of the map which has a *chance* to spawn civilians off-map.
Lots of reinforcement points can trap units which deploy in a wide area. Saber Tanks are one of the most obvious. Maybe clump the units closer together for spawning, or make a pass around land reinforcement points with the passable terrain brush (even if it ends up looking stupid)
A level 3 shipyard with a pirate base results in units being pushed off-screen for space production. Move TIE carriers to bottom row?
edit- added forgotten ones plus any new ones
Yavin 4, I for some reason had a random second AT-AT on the map, pretty close to the enemy power generator. It counted towards my unit cap, was there as soon as the battle started and was nowhere near any reinforcement point
Selaggis IV Space is a map where you have to autoresolve to win (mentioned in the original post, but no list of known maps given)