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Messages - Octavian Krieger

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1
Forum Games / Re: Last Person to Post Wins
« on: March 22, 2017, 02:14:48 PM »
I'm still a few hundred away from promotion by the look of it, I'll get there eventually!

2
Forum Games / Re: Last Person to Post Wins
« on: March 18, 2017, 08:28:29 PM »
I get reply number 2000? Oh boy... uhm...

Hi.

Edit: TOO LATE

3
Star Wars Discussion / Re: favorite starship
« on: March 16, 2017, 11:17:45 PM »
Dreadnaught Heavy Cruiser

4
Star Wars Discussion / Re: Personal Lightsaber style and preference
« on: March 15, 2017, 01:26:50 PM »
I'd go with what my OC uses, a saber with a hilt 4cm longer, and a blade being about 6cm longer as well. The hilt has a blade (metal), in front of the grip meant to be used as a sort of punching weapon. It would have a red blade.

5
Star Wars Discussion / Re: Building your own starship
« on: March 15, 2017, 01:04:59 AM »
Mine would be a 3.7km long fleet carrier with similar deployments to the Secutor.

It would be shaped very closely to the Centurion Battlecruiser (picture will be posted at the bottom), with a single massive hangar bay on the bottom, and two hangars at each of its otherwise heavily plated flanks. It would have a large array of maybe 5 Ion Cannon Batteries at the front? With about 20 Light Turbolaser Batteries along the sides of the ship. It would have point defense arrays spread across the topside, and quad lasers defending each of the five hangars. The main weapons would be the 6 Quad Turbolaser Batteries surrounding the bridge, leaving it somewhat defensible at the rear. The bulges? Yeah, those have concussion missile launchers.

It's compliment? 4 Squadrons ARC-170s, 4 Squadrons TIE Defenders, 6 Squadrons TIE Avengers, 1 Wing TIE Interceptors, 1 Wing TIE/ln Starfighters, and 5 Squadrons of TIE Bombers.


6
They deserve weaker lasers, Rebel feckin' scum.

7
I like the extra laser, looks pretty

8
Forum Games / Re: Last Person to Post Wins
« on: March 14, 2017, 10:25:48 PM »
Never heard of that before

9
Star Wars Discussion / Re: what would your flagship be and why?
« on: March 13, 2017, 04:00:59 PM »
My ship would be one of these three, for fun reasons.

Secutor Class Carrier: I'd love a larger vessel with a decent fighter compliment and a great deal of heavy weapons, it would be easily defensible if you escorted it with smaller vessels like the VSD.

Assertor Star Dreadnaught: The single sexiest ship ever made by the Empire, plus, it's guns!

Victory I Refit: I'd put the VSD II engine array on it most likely, replacing the Turbolasers with Heavy Ion Cannons and point defense arrays, the Conc. Missile launchers recieving an increase to number and fire rate.

10
Forum Games / Re: Last Person to Post Wins
« on: March 13, 2017, 03:54:21 PM »
Ohhhhh nice. I look forward to it and all the heroes in it.

11
I like how, unlike the Venator, the Secutor can defend itself

12
Forum Games / Re: Last Person to Post Wins
« on: March 12, 2017, 10:12:10 PM »
Sorry if this is stupid, but what's B&F?

13
Star Wars Discussion / Re: the Death Star inside job (confirmed)
« on: March 12, 2017, 09:58:07 PM »
Palp did 0:0:0ABY

14
Does it? Well then, I like Maldrood more because it has special VSDs.

15
Forum Games / Re: Last Person to Post Wins
« on: March 12, 2017, 09:55:24 PM »
The Infinities submod?

Replace the turbolasers with Conc. Missiles, and the Superlaser with like 20 Proton torp tubes.

16
Forum Games / Re: Last Person to Post Wins
« on: March 12, 2017, 09:15:48 PM »
We need a ship like the torpedo sphere... but scarier.

17
Maldrood! Bellators and Secutors all the way! I love getting to have dreadnaughts and carriers in the same fleet.

18
It was, what I will call, my Second Siege of Coruscant. (first one was a failure, 3 ISDs were lost that day). Long had I been waiting to take the world back from Thrawn using my ancient ass fleet of Venators and Lucrehulks (Era 2 Imp Civil War). The Imperial fleet was massive, seven Imperial IIs, five Imperials, at least twenty Victories, and a shitton of Lancers and Carracks. There was also a leftover Executor from Isard just chilling. My fleet was wimpy as fuck by comparison, with eleven Venators, a Lucrehulk, and an IPV craft at the head (I limit myself to 40 pop fleets out of habit). I use my IPV to do some scouting before a shitload of TIEs start flying at it, forcing the corvette with shit aim to fend off what looked like eight squadrons for another five seconds before the map fully loaded in, and when it did, I nearly pissed myself.

I hyperspaced all my Venators to the top right corner of the map, my Lucrehulk just behind them, and that's when I put my hype playlist on and started going. I sent all my TIE/ln fighters out as the initial wave, Interceptors following just behind, with the V-16 Torrents and A1 or whatever you call them fighters at the rear, zooming past. I sent in the TIE bombers last, focusing them on the Executor "Annihilator" while the other starfighters tore the IR's defensive fighters and most of their current Victories new assholes. After a good three minutes and several waves of bombers, the Executor was gone, with the IR bringing four ISDs and two Victories to cover their losses in the past few minutes. I then said "fuck it" and moved five of my Venators in slowly, taking out the enemy fighters and such as well as a couple more Victories and another ISD. The Lucrehulk was moving in now, the remaining six Venators surrounding it defensively as they all moved to assist the five barely functioning ones I had by now called into retreat. As they did that the relief came in and tore what remained of the Imperial forces apart, ISDs and all, with their laser cannons and turbolasers.

Did I mention the IPV was still alive? I was surprised my pop cap stayed at 40/40 as long as it did. Eventually I won, only losing two of my Venators, which were quickly replaced.

Good fight, good fight.

19
News & Updates / Re: Mod Signatures
« on: March 12, 2017, 02:45:00 PM »
I can't zoom in as far in ICW as y'all can in SOAE, got some sexy snaps of the Lucy nonetheless, it just appears further away than one would like.

20
Discussion, Suggestions & Feedback / Re: how to defeat zsinj
« on: March 12, 2017, 02:28:48 PM »
I used one Allegiance, and ISDII, and an Arquittens. The Arq drew his fire for long enough to allow me to call the other two in behind him. Forced him into an asteroid field after I took his engines out. Never stood a chance.

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