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Messages - NeedleOfInquiry

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Dude, I don't know what youre doing with your visvias, but Iv'e fought off a fleet with two executors when I only had  visvias and a level 2 ship yard. I think that they're plenty powerful as is.

2 Executors? With a couple of Visvias? Unless you're playing on easy, or you had a sizeable fleet supporting your Visvias, I call bullshit. Either that, or the pathfinding was so derpy that the Executors never made it to your shipyard and you just killed them with waves of bombers, in which case the Visvias would have had little to do with it. As it stands, a Visvia is a poor substitute for an Ion Cannon or a Hyper Velocity gun.

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I was going to make a thread specifically about the Visvia. I'll make a post here instead. I'm glad to hear that the Visvia is getting work done, because right now it sucks considering it costs 10,000 credits. No offense to the mod team, I really enjoy this mod, keep up the good work. :) Here are my humble suggestions:

1. Make the Tri-Masers function more like the Plasma Cannon that the Zahn Consortium gets for its space stations in the vanilla game. Just change the color of the blast from orange to blue. I'm not sure if this is possible, for coding reasons, but that change would make the Tri-Masers a lot more useful.

2. Give the Tri-Masers a 360 firing arc. This would be another way to buff them instead of/ in addition to the first suggestion.

3. Improve the range.

4. Make the Visvia itself bigger. Right now, it looks pretty puny compared to the Golan III. While you're at it, maybe you should buff the number of secondary guns, and increase the shield power.

I don't want the Visvia to be totally OP, just make it worth what it costs.




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Those working on this mod do so in their own free time and for no pay.
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