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Discussion, Suggestions & Feedback / New to EAW - Looking for tips/answers on IR "Final Push"
« on: October 10, 2016, 11:34:50 PM »
Hey there guys! I've had EAW since it came out but it never really struck my fancy. I've recently seen some videos of this mod on Youtube and reinstalled the game and mod. I chose the Remnant during Era 5 because Rebels are scum and I didn't want to start out with super powerful ships. I currently play on normal and I've done a few restarts. The first time or two was due to losing heroes because I was grouping them up with my cap ships and they were getting focused.
Right now my initial strategy is pushing into the Empire of the Hand and trying to secure that stretch of territory so that I can have more planets far away from the front lines to tax and to close down one of my fronts permanently. However I find that by the time I push through three to four planets that they have built up some of those really powerful stations and I was wondering if the IR has any anti-platform ships that can hammer them from long range or if I just have to duke it out with ISD IIs leading the way and try to rotate them so their shields don't go down.
Do the IR heroes in Era 5 have any special abilities? I know Pellaeon has the focus fire ability but I didn't really see anything for Daala and haven't seen anything like Leia where costs are cut from whatever system she's in. Daala in particular seems very bad because her ship is one of the clone wars era ships and she gets melted if she gets anywhere near the front line.
How should I go about killing the viscounts before I have my own SSDs? I think the Rebels start with one and it always appears over that planet by Wayland sometime before week 10. I have seen that video of the TIE/D squadrons murdering it and that looks promising but if I had to is it possible to micro a few capitals behind it using the turn/stop keys and have them hammer it from behind?
Ground forces: I've seen a few threads on here regarding how good the XR-85 is and I haven't gotten a chance to take it out to test personally. Should I even bother building AT-AT factories in era 5 with them being so good? Since stacking buildings gives a training time multiplier should I just have a planet for each type of unit factory? Also, what is the best strategy against the turbolasers that the AI likes to build? Is it necessary to constantly use artillery in every attack stack or do the turbolasers even outrange those?
I also figure that in Era 5 that my ships are probably just not going to be good enough to go 1v1 with their NR counterparts in particular the Bothan cruiser and the Viscount. I haven't tried the Tector out yet, is it comparable to whatever size ship it should be put up against? I'm also not sure what the "mid level" cruiser is supposed to be for the IR at this era. I've just been assuming that the ISD II and VSD II are pretty good ships for their respective weight classes and been trying to modernize my fleets where money allows
Right now my initial strategy is pushing into the Empire of the Hand and trying to secure that stretch of territory so that I can have more planets far away from the front lines to tax and to close down one of my fronts permanently. However I find that by the time I push through three to four planets that they have built up some of those really powerful stations and I was wondering if the IR has any anti-platform ships that can hammer them from long range or if I just have to duke it out with ISD IIs leading the way and try to rotate them so their shields don't go down.
Do the IR heroes in Era 5 have any special abilities? I know Pellaeon has the focus fire ability but I didn't really see anything for Daala and haven't seen anything like Leia where costs are cut from whatever system she's in. Daala in particular seems very bad because her ship is one of the clone wars era ships and she gets melted if she gets anywhere near the front line.
How should I go about killing the viscounts before I have my own SSDs? I think the Rebels start with one and it always appears over that planet by Wayland sometime before week 10. I have seen that video of the TIE/D squadrons murdering it and that looks promising but if I had to is it possible to micro a few capitals behind it using the turn/stop keys and have them hammer it from behind?
Ground forces: I've seen a few threads on here regarding how good the XR-85 is and I haven't gotten a chance to take it out to test personally. Should I even bother building AT-AT factories in era 5 with them being so good? Since stacking buildings gives a training time multiplier should I just have a planet for each type of unit factory? Also, what is the best strategy against the turbolasers that the AI likes to build? Is it necessary to constantly use artillery in every attack stack or do the turbolasers even outrange those?
I also figure that in Era 5 that my ships are probably just not going to be good enough to go 1v1 with their NR counterparts in particular the Bothan cruiser and the Viscount. I haven't tried the Tector out yet, is it comparable to whatever size ship it should be put up against? I'm also not sure what the "mid level" cruiser is supposed to be for the IR at this era. I've just been assuming that the ISD II and VSD II are pretty good ships for their respective weight classes and been trying to modernize my fleets where money allows