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Messages - StarBornMichaelh165

Pages: [1] 2 3 4 5 ... 13
1
News & Updates / Re: [Patch] Imperial Civil War 2.2.2 Released
« on: April 25, 2018, 03:00:03 PM »
Based on what?

As we've explained, their abilities weren't finished, so they weren't included.
First the Praetor 2 range is base on the face that on both wiki and it other place's the info says it's gun's have twice the range of the Imperial 2 class Star Destroyer.

okay so when will all other ships and ground units get their abilities?

2
News & Updates / Re: [Patch] Imperial Civil War 2.2.2 Released
« on: April 22, 2018, 12:50:00 PM »

- Removed power to weapons from larger ships in skirmish (Praetor, Nebula, Allegiance)
oh i would like Abilities for all and i hope there's three get power to weapons. that and give the Praetor 2 back it's range at less half of it because in lore they had better range then more ships of its size.


- World Devastator and Praetor should unlock in era 3 and 4 respectively for Remnant, with WD relocking in Jax era.
Funny i don't see them for the Empire in Form the ground up only World Devastators and why don't they have any Abilities as well?

3
Where the Steam download link?
 

4
News & Updates / Re: [Patch] Imperial Civil War 2.2.1 Released
« on: April 17, 2018, 10:48:39 PM »

- Fixed Gladiators not spawning fighters for Maldrood and Eriadu


Question Will they get Gladiators to build second Question Will Maldrood and Imperial Remnant get there own Stations at some point And third Will some other Ship/ground Companies be in the mod to get more ships discounts?

5
News & Updates / Re: Revan's Revenge
« on: April 01, 2018, 02:45:22 PM »
If only it wasn't April first.

6
News & Updates / Re: Slight Delay
« on: March 28, 2018, 02:08:15 PM »
Looking forward to it as a late birthday present As well! Love the mod your making here and keep up the work you guys have done!

7
Star Wars Discussion / Re: Character Study Carnor Jax
« on: March 20, 2018, 03:41:09 PM »
After read about Jax i think he shouldn't had let Byss get destroyed.

8
I'm up for that i give you a voice for a Charter for you ok.

9
Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 24, 2018, 12:28:38 AM »
And after 2.2 comes out, and if I have some time for it, We planned a few fun Infinities/Alt history GCs as well. I also plan on adding something new to the table, which is either works or fails very hard... But let it be our secret for the moment ;)
Right ;) . Anyway looking forward to it.
 

10
Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 21, 2018, 07:21:48 PM »
Wow that sounds cool.

11
News & Updates / Re: [ICW] Testing Process & Release Date
« on: February 03, 2018, 12:51:59 AM »
Amongst other reasons, it means the mod is available for everyone to enjoy for the whole weekend. If we released on Friday in Corey's timezone it'd be the middle of the weekend at the other side of the world!
Ah makes sense
.

12
News & Updates / Re: [ICW] Testing Process & Release Date
« on: February 02, 2018, 12:58:42 PM »
Thursday really is the best day to release the mod. It gets it out for all timezones before their weekend starts, and it gives us a day to put out any fires so people still have a whole weekend if they wanna play.
So just what is about Thursday that good for Release dates. Oh and when can we Admirals Start Playing the Beta to start Testing?

13
News & Updates / Re: [ICW] Testing Process & Release Date
« on: January 17, 2018, 04:44:45 AM »
Ok i am SO look forward to this mod....

14
Hi Corey....say can I test out. 2.2 .

15
News & Updates / Re: 2.2 Ability Preview: Capturing Ships (With FAQ)
« on: November 18, 2017, 02:09:40 PM »
Now this Ability is going to be important and interesting to use when people want to make a Roleplay in the mod. But anyway two questions I now have is Will the transport be able to board Alliegnse's Sacetor's and Perator 2's abd any other ships that fit with the ability?

16
1. Probably not
2. Yes, we've said they'll be playable in some era progressive ones as well.
3. No, he wasn't that closely associated with it and there's already a ton of events around Luke.
I would like to Luke use a Star Destroyer for one or two GC's.

17
If people want to add submods onto the Steam workshop version of a mod they can easily download and install them via the existing non-Steam method (e.g. from ModDB, or whichever other file sharing site the submost is held, and paste the content into the relevant mod folder).
Oh ok thanks.

18
Now that i have the Steam Version up can i in any way test out say a GC on 2.2?

19
We don't give permission for people to redistribute the full mod, so submods wouldn't work on the workshop.
OH well then damn. Then how can one upload there Submod to Steam, Or not then how can anyone Download them to there Steam Version?

20
well it has to be tested to see if a sub mod that is submitted can modify the TR folder. Because Submods are not allowed to upload the whole mod, only the parts that modify ICW.
So then people can upload the mod but as a full mod not a Moded mod?

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