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Messages - Mith

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I believe we'd most likely "retcon" the Tagge Battlecruiser (the spiney-looking thing people for some reason use as the Praetor I)and Sorannan-class star Destroyer as the same thing. Size is at least 3200 meters, and the shape makes it look like it'd be fairly accessible for modifications.


How would this work in-game, would it be a one-off ship which is spawned at the beginning of a GC? Would it be buildable but with a lifetime limit of one? Or would it be assigned to a hero?
Also, would the Dominion and Megador get similar treatment? Admittedly they would only be used in Final Imperial Push and Orinda (If you wanted to make it).
Anyways, I hope you do have the time to add the EX-F, alongside Dominion and Megador, while Ackbar could have the Guardian for Final Imperial Push. Admittedly this might be a bit too many dreadnoughts, so I wouldn't be upset if this wasn't the case.

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Imperial Civil War Community Mods / Re: Expanded Ship Names
« on: October 17, 2016, 09:58:42 PM »
Does this work for Vanilla 2.15 ICW, or is it for Balance and Flavor?

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Corey did a nice job answering your questions, but I thought I would add a few more tips.
1. The Venator isn't meant to be a front line warship, it's your carrier, and it should be used as such, keep it away from the NR warships if you can, since its main weapon is its fighters and it's rather fragile.

2. I would personally recommend VSD1s instead of VSD2s, because they are much better at handling starfighters, and the NR loves starfighters, additionally, if I remember correctly the VSD1 has better burst damage, especially against hulls.

3. Be ready to kill lots of Viscounts, from what I remember the AI gets a ton of income, and holds more than a few capital shipyards, I recommend a combination of carriers and cruisers/frigates (think VSDs, dreadnaughts, etc.). Make sure you don't deploy your whole fleet at once, upon making contact drop your cruisers and frigates into it's blindspot and use micro to keep them and your bombers there, hopefully the supporting fleet will be manageable, and you can mop up after dealing with the Viscount. Might also want to use an Interdictor to prevent it from fleeing. Otherwise, the best counter is another SSD and it's supporting fleet, using similar tactics.

Hopefully some of this might help you.

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Imperial Civil War Tech Support / Re: Problem installing RAM fix
« on: September 12, 2016, 10:00:28 PM »
I think I know the problem here.
You should run it in compatibility for Windows XP SP2, not Vista.

The RAM fix, or Foc?

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Imperial Civil War Tech Support / Re: Problem installing RAM fix
« on: September 11, 2016, 09:26:13 PM »
Any suggestions on what to look for?

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I just tried playing the Orinda campaign, and I noticed the Imperial costs just as much as in vanilla, putting it as less expensive than a Venator, is this intentional or a mistake/bug?

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Imperial Civil War Tech Support / Re: Problem installing RAM fix
« on: September 04, 2016, 02:35:53 PM »
Yes, I tried installing 2.15 as well.

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Imperial Civil War Tech Support / Re: Problem installing RAM fix
« on: September 04, 2016, 10:49:45 AM »
It crashes soon after starting a GC, this also affects RAW.

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Imperial Civil War Tech Support / Re: Problem installing RAM fix
« on: September 03, 2016, 05:35:11 PM »
I know, that's what's so frustrating, I'm running it in compatibility mode for Windows Vista SP2, and as an administrator.

If it's not the RAM fix, I have no idea why I keep getting Exception! errors after a few minutes.

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Imperial Civil War Tech Support / Problem installing RAM fix
« on: September 03, 2016, 03:30:53 PM »
Hi, not sure if this is where I should post this, but for whatever reason I can't install the RAM fix for FOC, it says that it can't write the installation folder.
I have the Steam version of the Gold Pack, and am running Windows 10. If you need more info I can supply it.

Any ideas on what to do? Otherwise ICW crashes after a few minutes.

Thanks

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