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Messages - jwagne51

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1
Ascendancy Tech Support / Re: 1.0 Beta -> 1.0 Full Changelog
« on: July 10, 2016, 12:28:48 AM »
As much as I know it can't be removed, and it is true for every faction's scout.

You can change that by downloading this and putting the file you want to change into the correct Convert_ folder, this one is using the ConvertEntity folder. After doing that you use the _Entity_BIN-2-TXT.bat executable to make it into a legible text file. Here is the Remnant_Mu.entity:

TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
typeCount 2
frigateRoleType "Scout"
frigateRoleType "ResourceCapturer"
statCountType "FrigateScout"
mainViewIcon "MAINVIEWICON_MU"
picture "HUDICON_MU2"
NameStringID "IDS_FRIGATE_MU2_NAME"
DescriptionStringID "IDS_FRIGATE_MU2_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_LIGHT"
basePrice
   credits 240.000000
   metal 50.000000
   crystal 0.000000
slotCount 1.000000
BuildTime 15.000000
hasLevels FALSE
ExperiencePointsForDestroying 10.000000
MaxHullPoints 600.000000
MaxShieldPoints 1200.000000
HullPointRestoreRate 1.000000
ShieldPointRestoreRate 20.000000
BaseArmorPoints 2.000000
maxMitigation 0.600000
Prerequisites
   NumResearchPrerequisites 0
   RequiredFactionNameID ""
   RequiredCompletedResearchSubjects 0
numRandomDebrisLarge 0
numRandomDebrisSmall 5
numSpecificDebris 0
armorType "Medium"
hudIcon "HUDICON_MU2"
smallHudIcon "HUDICONSMALL_MILITARY_SUPPORT"
infoCardIcon "HUDICONSMALL_MILITARY_SUPPORT"
minZoomDistanceMult 4.000000
NumWeapons 1
Weapon
   WeaponType "Projectile"
   damageEnums
      AttackType "ANTIVERYLIGHT"
      DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
      DamageApplyType "BACKLOADED"
      DamageType "ENERGY"
      WeaponClassType "AUTOCANNON"
   DamagePerBank:FRONT 10.000000
   DamagePerBank:BACK 0.000000
   DamagePerBank:LEFT 0.000000
   DamagePerBank:RIGHT 0.000000
   Range 4000.000000
   PreBuffCooldownTime 2.000000
   CanFireAtFighter TRUE
   SynchronizedTargeting FALSE
   PointStaggerDelay 0.900000
   TravelSpeed 2000.000000
   Duration 0.000000
   fireConstraintType "CanAlwaysFire"
   WeaponEffects
      weaponType "Projectile"
      burstCount 2
      burstDelay 0.200000
      fireDelay 0.000000
      muzzleEffectName "MuzzleGreen_Single_Large"
      muzzleSoundMinRespawnTime 0.100000
      muzzleSounds
         soundCount 3
         sound "WEAPON_CORVETT_LASER_MUZZLE"
         sound "WEAPON_CORVETT_LASER_MUZZLE_ALT1"
         sound "WEAPON_CORVETT_LASER_MUZZLE_ALT2"
      hitEffectName "LaserImpact"
      hitHullEffectSounds
         soundCount 1
         sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
      hitShieldsEffectSounds
         soundCount 1
         sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
      projectileTravelEffectName "LaserGreen_Quad"
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName "IR_Mu"
renderShield TRUE
maxAccelerationLinear 200.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 3.700000
maxDecelerationAngular 9.999996
maxSpeedLinear 1625.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "EVENTIR_MUATTACKTWO"
SoundID "EVENTIR_MUATTACKTHREE"
SoundID "EVENTIR_MUATTACKONE"
NumSoundsFor:ONCREATION 1
SoundID "EVENTIR_MUSELECTONE"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "EVENTIR_MUMOVETWO"
SoundID "EVENTIR_MUMOVETHREE"
SoundID "EVENTIR_MUMOVEONE"
NumSoundsFor:ONSELECTED 3
SoundID "EVENTIR_MUSELECTONE"
SoundID "EVENTIR_MUSELECTTWO"
SoundID "EVENTIR_MUSELECTTHREE"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "EVENTIR_MUMOVETWO"
MeshNameInfoCount 1
MeshNameInfo
   meshName "IR_mu"
   criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName ""
ExplosionName "Frigate1"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_TECHCAPITALSHIP"
ability:0 "AbilityExplore"
ability:1 "AbilityCaptureNeutralEntity"
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.500000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 0
minShadow 0.100000
maxShadow 0.800000
allegianceDecreasePerRoundtrip 0.000000

Now what we want to change is this:

defaultAutoAttackOn TRUE

into this:

defaultAutoAttackOn FALSE

After that you use the  _Entity_TXT-2-BIN.bat executable to change it back into the format the game can parse. Then you replace the original file with the altered one in its directory. Remnant_Mu.entity would be copied back into the GameInfo folder

As an aside I personally use Notepad++ because of its handy features.

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