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Messages - KesselRun12

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1
Thanks for the advice. I may do something a bit less drastic then and just introduce lots of new trade routes among and to outer rim worlds, rather than making literally every planet connect to every other. This would probably achieve the effect I want - of making backwater worlds less defensible, reducing strongpoints on the map, and draining big fleet stacks to force the player to defend more widely, rather than getting two or three chokepoints in the end game. It would also preserve the Core as a fortress.

Just to tide me over until 2.2 and the Eriadu Authority!

2
Great - thanks for your help.

3
Thank you for your reply. I've just edited 'TradeRoutes.xml'  to make the Maw connect to Mon Calamari (bypassing Kessel) to test it and that has worked in the Reunification campaign but not in the others (perhaps because Mon Cal is not always visible to the Remnant/the Maw is not always visible to the NR)?

Ideally I'd like this in every GC to play around with, can I just edit the TradeRoutes.xml or do I have to edit that and every campaign xml file as well?

4
I'm trying to make all planets in the Reunification GC connected to each other. I find that often in late game you end up just moving huge stacks of units to conquer enemy worlds (a problem with the base game) and thought it would be interesting if you have to think about defending quite remote, unimportant worlds and think about keeping ships in reserve.

Is there anyway to do this? I thought it would just be a case of getting all the planets, doing some Excel stuff to make sure there is no duplication and that every planet is linked to every other, and then putting the text below into the <trade_routes> bit on the Reunification GC .xml file, but it hasn't worked. Anyone have any idea where I've gone wrong? Is there something else that needs changing? Many thanks.

<Trade_Routes>          
         Abregado_Balmorra,
         Abregado_Bimmisaari,
         Abregado_Coruscant,
         Abregado_Hakassi,
         Abregado_Kalist,
         Abregado_Kessel,
         Abregado_Khomm,
         Abregado_Kuat,
         Abregado_Maw,
         Abregado_Metellos,
         Abregado_MonCalimari,
         Abregado_Odik,
         Abregado_Onderon,
         Abregado_Parkrik,
         Abregado_Tsoss,
         Abregado_Yavin,
         Balmorra_Bimmisaari,
         Balmorra_Coruscant,
         Balmorra_Hakassi,
         Balmorra_Kalist,
         Balmorra_Kessel,
         Balmorra_Khomm,
         Balmorra_Kuat,
         Balmorra_Maw,
         Balmorra_Metellos,
         Balmorra_MonCalimari,
         Balmorra_Odik,
         Balmorra_Onderon,
         Balmorra_Parkrik,
         Balmorra_Tsoss,
         Balmorra_Yavin,
         Bimmisaari_Coruscant,
         Bimmisaari_Hakassi,
         Bimmisaari_Kalist,
         Bimmisaari_Kessel,
         Bimmisaari_Khomm,
         Bimmisaari_Kuat,
         Bimmisaari_Maw,
         Bimmisaari_Metellos,
         Bimmisaari_MonCalimari,
         Bimmisaari_Odik,
         Bimmisaari_Onderon,
         Bimmisaari_Parkrik,
         Bimmisaari_Tsoss,
         Bimmisaari_Yavin,
         Coruscant_Hakassi,
         Coruscant_Kalist,
         Coruscant_Kessel,
         Coruscant_Khomm,
         Coruscant_Kuat,
         Coruscant_Maw,
         Coruscant_Metellos,
         Coruscant_MonCalimari,
         Coruscant_Odik,
         Coruscant_Onderon,
         Coruscant_Parkrik,
         Coruscant_Tsoss,
         Coruscant_Yavin,
         Hakassi_Kalist,
         Hakassi_Kessel,
         Hakassi_Khomm,
         Hakassi_Kuat,
         Hakassi_Maw,
         Hakassi_Metellos,
         Hakassi_MonCalimari,
         Hakassi_Odik,
         Hakassi_Onderon,
         Hakassi_Parkrik,
         Hakassi_Tsoss,
         Hakassi_Yavin,
         Kalist_Kessel,
         Kalist_Khomm,
         Kalist_Kuat,
         Kalist_Maw,
         Kalist_Metellos,
         Kalist_MonCalimari,
         Kalist_Odik,
         Kalist_Onderon,
         Kalist_Parkrik,
         Kalist_Tsoss,
         Kalist_Yavin,
         Kessel_Khomm,
         Kessel_Kuat,
         Kessel_Maw,
         Kessel_Metellos,
         Kessel_MonCalimari,
         Kessel_Odik,
         Kessel_Onderon,
         Kessel_Parkrik,
         Kessel_Tsoss,
         Kessel_Yavin,
         Khomm_Kuat,
         Khomm_Maw,
         Khomm_Metellos,
         Khomm_MonCalimari,
         Khomm_Odik,
         Khomm_Onderon,
         Khomm_Parkrik,
         Khomm_Tsoss,
         Khomm_Yavin,
         Kuat_Maw,
         Kuat_Metellos,
         Kuat_MonCalimari,
         Kuat_Odik,
         Kuat_Onderon,
         Kuat_Parkrik,
         Kuat_Tsoss,
         Kuat_Yavin,
         Maw_Metellos,   
         Maw_MonCalimari,
         Maw_Odik,
         Maw_Onderon,
         Maw_Parkrik,
         Maw_Tsoss,
         Maw_Yavin,
         Metellos_MonCalimari,
         Metellos_Odik,
         Metellos_Onderon,
         Metellos_Parkrik,
         Metellos_Tsoss,
         Metellos_Yavin,
         MonCalimari_Odik,
         MonCalimari_Onderon,
         MonCalimari_Parkrik,
         MonCalimari_Tsoss,
         MonCalimari_Yavin,
         Odik_Onderon,
         Odik_Parkrik,
         Odik_Tsoss,
         Odik_Yavin,
         Onderon_Parkrik,
         Onderon_Tsoss,
         Onderon_Yavin,
         Parkrik_Tsoss,
         Parkrik_Yavin,
         Tsoss_Yavin,
      </Trade_Routes>

5
Hi Vulcanus great submod. I'm having trouble with the 'Hunt for Zsinj' galactic conquest. For some reason the New Republic is not playable. I noticed some typos in the XML for the campaign - Calamari was spelt 'Calimari' and edited those, but that didn't fix it. Can only really do basic XML editing/adding units, not too sure about GCs or how to fix them. Any ideas? Thanks.

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