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Ascendancy Discussion / Fighter Spam
« on: February 12, 2016, 01:11:47 PM »
So is there anyway fighters could be approached differently? I understand fighters play a huge role in Star Wars but in regards to the Sins engine and especially in the late game these mostly unseen little guys eat up the bulk of the CPU. I understand its a Sins engine limitation but I was curious if the fighters could be simulated in a way that doesn't require the engine to keep track all these little guys because in the end these fighters are really just numbers on a spreadsheet that move faster and do less damage then their larger ship counterparts. I was thinking you could still produce fighters like normal but instead of three actuall fighters popping out their damage or buff is just applied to their host ship.
Just thinking out loud and it's just frustrating that if you want to experience a mostly stutter free late game session you have to limit yourself to 1vs1 matches on small/medium maps. I also turn off some features to help to like turning off trade ships and so on.
Just thinking out loud and it's just frustrating that if you want to experience a mostly stutter free late game session you have to limit yourself to 1vs1 matches on small/medium maps. I also turn off some features to help to like turning off trade ships and so on.