Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Volsky

Pages: [1]
1
2x Praetor, an ISD-II, three Venators, a 418, and a trio of IPVs usually round it out for me.

For 'smaller' fleets I usually just tape 40 pop of IPVs together and fling them at the nearest threatening object--it's hilarious to watch ISDs die in a hail of TIE SFX-based laser fire.

2
So, I've tried my hand at modding. I've done it for almost 5 years in the Company of Heroes series, how bad could it be in EaW




yikes, I was wrong D:





Anywho, I've whipped up a more-canonical mod (corrected the model scales for the AT-AP, AT-ST, and AT-AT, the former fires in a 3 round burst since it has three cannons strapped to it, the latter two fire in their canonical two-round bursts, damage has gone up, infantry range is longer, Stormtroopers are now much more expensive, but effective, and now the Imperial Army is a thing--always peeved me that they didn't represent the bulk of Imperial forces, Pentastar, Remnant, or otherwise), but the one thing I can't fix, it seems, is the ship pathing.

Oy vey.

I am so, so sick of pulling off a great flank, or catching Zzinjchjch (or however his flipping name is spelled--it's always him and his little fleet camping Dathomir) in his SSD picking his nose, and...NOPE, my Venators and Praetors are busy doing donuts about 2 km from the battle, while my IPVs are up front being useful, and my TIEs are...well, dying like TIEs. Is there any way to fix capitals constantly having an identity crisis and going nowhere near where they're ordered, pulling donuts, wheelies, backflips, or just generally not doing whatever the **** I just told them to do? Many thanks o7

3
Discussion, Suggestions & Feedback / Re: The Bothan Assault Cruiser...
« on: March 27, 2015, 06:33:27 PM »
If you made sure to use autoresolve, the Defenders.
Good thing the AI is too dull to deploy proper counters.

4
Discussion, Suggestions & Feedback / Re: The Bothan Assault Cruiser...
« on: March 27, 2015, 05:53:50 PM »
I yolo'd into Blingblingland with a pair of VSD-IIs and a strike cruiser and wrecked the trio of ISDs thumbing their butts there. The power of focus fire. Currently sitting on week 227 with a trio of Executors, because why not, and 28k spare credits. Fun fact, 40-pop blobs of TIE Defenders wreck *everything*.


EDIT: and a solid ~1/3rd of the galaxy capped

5
Discussion, Suggestions & Feedback / Re: The Bothan Assault Cruiser...
« on: March 26, 2015, 03:09:06 PM »
The issue is the situation Im stuck in (see the screencap in the OP). Im fending off (now) 110-pop fleets from 3 sides and if I dont concentrate me fleets I get eaten by 60(!)-thick stacks of BACs, now with a bunch of Viscounts (or whatever the ultra-mega-mon cals are that have more hardpoints than my fleet does) in the mix too. I just dont have enough bodies (VSD-IIs) to throw at them, and if I only hold ~2 planets I have just enough pop to squeak at the next 110 pop fleet with my 40 pop suicide flotilla...I dont have enough dakka to kill them all without losing ships...that I dont have the credits to replace. Its even more fun when a raid fleet swoops in and guns down my 9k Interdictor before quickly jumping out again--in the middle of a NR assault.

6
Discussion, Suggestions & Feedback / The Bothan Assault Cruiser...
« on: March 26, 2015, 01:52:35 AM »
Howdy guys, my first post on the forums. Sadly, a bit of a ragepost, apologies for the poor first impression. Anywho, the BAC. Yikes. Uh, this thing is pure, unadulterated hell. My experience with RTSs lies in the Company of Heroes franchise; I play EaW/FoC to  blow off steam and stomp the AI. Hard. But these things, hot damn. I can't really box my way out of the first few planets in the 'From the Ground Up' GC (playing as the Remnant) because the AI just sends fleets of 20+ of these damn BACs my way. Even with 2 VSD IIs, 6 VSDs, 8 Lancer Frigates, and out of pure spite, eventually a second fleet (I deleted everything else I owned just to try and counterspam) of 15 VSDs and a crap ton of focus firing (in both instances), these things just eat my ships. The ONLY way I can think to counter them is to fling as many TIE series ships at them as possible because the BACs are criminally short on anti-starfighter weapons, but then the problem is, the BACs carry enough K-Wings to drown a TIE factory in.



So what gives, what's the magic 'f**k your couch' button against masses of Brutal Anal Carvers? Regards, Volsky

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!