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Ascendancy Discussion / Re: Fighter assistance
« on: February 25, 2016, 11:39:32 PM »
I'm keen to know how you manage to make fighters useful, because I certainly can't. The problem I see with fighters in this mod is a simple one: They are 100%, utterly useless. Just to test, I started a new game, built 5 Quasars full of Y-Wings, took them and 4 Neb-B and 2 Assault Frigates to an unclaimed planet with 2 Lancers and 3-4 Carracks. Had the Quasars keep the bombers in the hangar until the Lancers were engaged out of the way, then let the nearest Carrack have it. It of course, being very little indeed as I watched it's shields regen to full between each bomber pass. Honestly, I hate the fighter supply mechanic to begin with, and when you add on that the limited numbers of fighters you get are 1. Made from some form of tissue paper that tends to leave you with 0/whatever supply after about 10 seconds of battle, and 2. They don't really seem to do anything when they aren't vanishing into the ether, it just seems that you could skip the fighters entirely and just make a few cool whooshing noises as you pretend that you have effective fighters.