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Messages - IronChefChrisWok

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News & Updates / Re: The End of the Beginning
« on: February 05, 2015, 07:29:46 AM »
As a "new" fan of ICW and owner of SoSE:R having played SOGE and Armada III, the feature I want most out of Ascendancy is Star Wars Heroes in a SoSE:R game

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Discussion, Suggestions & Feedback / Re: SuperCap AI Build limit/Heroes
« on: January 27, 2015, 03:49:22 AM »
found it, thx.

Also, a couple of questions regarding bonuses:

1. they're only active if they're deployed, they are not activated if they sit in the re-inforcement box right?
2. do they stack?

Edit: ok they don't stack thx

Thanks

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Discussion, Suggestions & Feedback / Re: SuperCap AI Build limit/Heroes
« on: January 27, 2015, 03:10:30 AM »
Sup guys, I've been playing the mod for about 3 weeks, picked up EoW on STEAM SALES (i played the game when it first came out in 2006, but had long lost all the discs/blah blah blah, rebought it on steam just to play this mod which I had seen on youtube). The vanilla game is pretty meh but the mod makes it absolutely awesome.

Just a couple of questions:

1. The AI has no supercap build limits right? Because i have a game (playing as EotH) where the NR not only has built more than 3 Viscounts, because I'm pretty sure I've blown up 5-6, multiple Viscounts can show up on multiple planets simultaneously, and i've fought a battle where two viscounts showed up at the same time on the tactical map. I only won with phalanx spam.

2. Is there somewhere to check commander bonuses? i've gone through the wiki, it's got some for Imperial Leaders, but not for all of them, and I can't get any info for NR and EotH heroes.

Thanks

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