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News & Updates / Re: What You Can Do in 2.2
« on: November 18, 2014, 12:34:43 PM »
First, my compliments to everyone. Great work in this mod. I just want you suggest a few tactical/Strategical improvements that would render the gameplay a little better, from my point of view.
1 - Golan weapon Platforms are a lot overpowered from the original system. A single Golan I platform should be able to withstand the assoult of a couple star destroyer. And the golan mark 3 should be able to defend single handed even a super star destroyer. So the building price for the golan should be augmented. But also the firepower and the hardness, as well as a little firing range. Right now it seems pointless to build a Golam for the price of a Phalanx Destroyer if you can have a moving destroyer. Also Golan are very expensive in maintenance, so Would be interesting to reduce income every Golan you build.
2 - Golan weapon platform are limited to 2 for system. You could correct this easily adding a progressive serie of golan 2x, 3x, 4x 4x of the same Golan Structure each one with a prerequisite of the precedent to be buildt. You can't produce the 2nd Golan if you haven't produced the first.
3 - The AI seems in some ways overpowered when fighting in Auto-resolve combat. Even if you have a crazy battlefleet, they seems to win easily......
4 - I'm not able to see incursors. I would suggest to add them back but adding also a security platoon so that they have a high disadvantage hitting planets with a sec team in it.
5 - The gravity well of some ships should work also stopping passing by ships, let's say like 50% of them. Not in combat, but on the strategy map
6 - With the same system I suggested on the Golam, you can add a series of Defensive buildings and troops, like a level 1 defense on ground and so on. No defensive system is sure. But you can't have so much depending on the ai. Usually, a defense Win for sure unless there's some genius plan or a 10-1 force ratio against.
7 - All the anti-fighters ships seems to work less than they should.
8 - I would add back the steal technology, but adding it for a heroes for each faction, and giving it the ability to steal an enemy design of choice. But lowering the chance of success and eventually giving him the chance to be captured.
9 - I understand you want heroes to have their original ships, but why I can't upgrade the ships owned by heroes? Can't you separate ships and heroes? I mean I have a general with a corvette in the middle of a fleet of MC90 or MC108..... How weird is that?
thx again.....
PS I doubt it's possible to do anything, but the original research system sucked. I don't know if it can be modified, but that would be great..... With each level raising the power of the shields, the range of the weapons, and so on......
1 - Golan weapon Platforms are a lot overpowered from the original system. A single Golan I platform should be able to withstand the assoult of a couple star destroyer. And the golan mark 3 should be able to defend single handed even a super star destroyer. So the building price for the golan should be augmented. But also the firepower and the hardness, as well as a little firing range. Right now it seems pointless to build a Golam for the price of a Phalanx Destroyer if you can have a moving destroyer. Also Golan are very expensive in maintenance, so Would be interesting to reduce income every Golan you build.
2 - Golan weapon platform are limited to 2 for system. You could correct this easily adding a progressive serie of golan 2x, 3x, 4x 4x of the same Golan Structure each one with a prerequisite of the precedent to be buildt. You can't produce the 2nd Golan if you haven't produced the first.
3 - The AI seems in some ways overpowered when fighting in Auto-resolve combat. Even if you have a crazy battlefleet, they seems to win easily......
4 - I'm not able to see incursors. I would suggest to add them back but adding also a security platoon so that they have a high disadvantage hitting planets with a sec team in it.
5 - The gravity well of some ships should work also stopping passing by ships, let's say like 50% of them. Not in combat, but on the strategy map
6 - With the same system I suggested on the Golam, you can add a series of Defensive buildings and troops, like a level 1 defense on ground and so on. No defensive system is sure. But you can't have so much depending on the ai. Usually, a defense Win for sure unless there's some genius plan or a 10-1 force ratio against.
7 - All the anti-fighters ships seems to work less than they should.
8 - I would add back the steal technology, but adding it for a heroes for each faction, and giving it the ability to steal an enemy design of choice. But lowering the chance of success and eventually giving him the chance to be captured.
9 - I understand you want heroes to have their original ships, but why I can't upgrade the ships owned by heroes? Can't you separate ships and heroes? I mean I have a general with a corvette in the middle of a fleet of MC90 or MC108..... How weird is that?
thx again.....
PS I doubt it's possible to do anything, but the original research system sucked. I don't know if it can be modified, but that would be great..... With each level raising the power of the shields, the range of the weapons, and so on......