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Messages - thewookie1

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Discussion, Suggestions & Feedback / Re: What would you likein game?
« on: April 11, 2014, 03:23:45 PM »
Ideas:

1. All planets should have the same limit on Space stations but not all can build all ships obviously.  Seems off that they couldn't build a stronger space station seeing as space isn't an issue after all.

2. Put shields back to auto set, or  make a location to put it at in the center of the "bases"

3. Put turbolasers back on autoplace/ figure out a way to make locations which you set it down and it creates multiple turrets

4. Give the space stations a couple small guns for anti-fighter usage.

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Imperial Civil War Tech Support / Re: 2.1 Bug Report
« on: April 11, 2014, 03:12:59 PM »
Upon killing Thrawn the game ctds.

The AI stupidly flew two heroes in a hypervelocity cannon wielding planet. I kill them, then ctd

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Discussion, Suggestions & Feedback / Re: A couple questions/comments
« on: April 11, 2014, 03:10:09 PM »
1. Because ships that size tended to have redundancies

2. When you destroy a hardpoint, that hardpoint no longer fires, so they are weakened which makes perfect sense. I don't see how it would be realistic to have the destruction of one hardpoint make the rest fire slower.


1. Shouldn't there at least be a way to disable their ability to jump to lightspeed?

2. Nvm what I said, I misread another's post. I thought that destroying a hardpoint accomplished nothing but hurting the ship's health. Stupid me.....


3. Do planets still give any bonuses?


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Discussion, Suggestions & Feedback / A couple questions/comments
« on: April 11, 2014, 02:05:54 PM »
1. Why don't any of the SSDs have shields/engines hard points? It's very annoying how the AI just retreats any time I'm near to killing one yet I can't stop it because there is no engine hard points.

2. I don't like how the ship isn't weakened by hard point destruction, it makes the hardpoints only for show aside the engine and shields. May I suggest at very least making it that when you destroy a weapon hard point, it takes a large firing rate penalty. It would after all be more realistic than either the vanilla or present systems.

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