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« on: March 17, 2014, 11:46:08 AM »
I am coming way late to the party I might add.
I just downloaded this mod, a couple of days ago...
And boy was I surprised.
What a lot of great content, and re-playability.
Plus now, capital ships aren't made of glass.
Its a shame Petroglyph could not continue to work with you guys on this.
The possibilities on this game are vast. It could have gone even farther I suspect.
And I also suspect that this game can serve to help a lot of folks get their star wars strategy fix, since Disney and EA haven't really announced anything new.
At any rate, a couple of observations for what its worth- after a few days of playing.
I suspect, they may not matter as you have moved onto the Sins Rebellion mod.
-Ground combat seems to be really fast.
Infantry are now like "The Flash" and seem to be fairly pointless (except for capturing points, and some AA support)
AT-AT's are much more squishy, or perhaps its because the refire rates are a lot higher on units it seems.
-Heroes seem to be quite squishy on the ground.
I have to get use to the fact that I can't take Obi-Wan, and a few T-4's into battle and win a match lol
-Bombers seem to be very difficult to deal with in mass numbers
BUT, it is nice that they don't die in two seconds to "Tartan Cruisers" (which don't exist anymore)
-Skirmish mode is "really" difficult for me against the AI on any difficulty
I guess I'm getting old and have bad reflexes, but, man, for the life of me I can't beat the AI one on one in map control (i.e. mines, etc.)
I've only managed to win one match, 1v1 with the NR.
Every other match I have to have an AI teammate to win.
-I have been playing GC as recruit, and I've been having a lot of fun, just trying to get used to all the changes.
Overall though, this is a great mod.
I can't imagine the time you guys have put into it.
I hope it makes a difference on your resume, because you guys have talent (or a lot of discipline and perseverance), or both.