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Messages - jthompson333

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Discussion, Suggestions & Feedback / Re: GC strategy tips for share
« on: March 19, 2014, 03:27:17 PM »
@Slornie  Thanks.  All this time and I don't think I've ever known that feature was there... Either that or its been so long since I played, I forgot.  ::FacePalm::  Its like a whole new game now.   :)

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Discussion, Suggestions & Feedback / Re: GC strategy tips for share
« on: March 19, 2014, 10:04:52 AM »
Cool tips, but, I have one question...

How can you control how many ships go into battle at the very start?
For example, if I have an Interdictor and 3 ISD's in a fleet, aren't they all going to warp in at once, thus filling up the 40 pop cap?
(I realize that math doesn't add up, but you get the idea).

3
Ascendancy Discussion / Re: Ascendancy + heroes
« on: March 18, 2014, 09:04:34 AM »
A thought... since capital ships level, you could make heroes take the place of capital ships.

The cruiser yard would produce ISD's and such.

Frigate yard would produce everything else.

Of course... maybe that might overload the frigate build interface.

4
What does defense mean when it comes to hero bonuses?

Is there a different button for "Planetary Bombardment" than "Bombing Run?"

5
Discussion, Suggestions & Feedback / Most Impressive
« on: March 17, 2014, 11:46:08 AM »
I am coming way late to the party I might add.

I just downloaded this mod, a couple of days ago...
And boy was I surprised. 
What a lot of great content, and re-playability.

Plus now, capital ships aren't made of glass.

Its a shame Petroglyph could not continue to work with you guys on this. 
The possibilities on this game are vast.  It could have gone even farther I suspect.

And I also suspect that this game can serve to help a lot of folks get their star wars strategy fix, since Disney and EA haven't really announced anything new.

At any rate, a couple of observations for what its worth- after a few days of playing.
I suspect, they may not matter as you have moved onto the Sins Rebellion mod.

-Ground combat seems to be really fast.
   Infantry are now like "The Flash" and seem to  be fairly pointless (except for capturing points, and some AA support)
   AT-AT's are much more squishy, or perhaps its because the refire rates are a lot higher on units it seems.
-Heroes seem to be quite squishy on the ground.
   I have to get use to the fact that I can't take Obi-Wan, and a few T-4's into battle and win a match lol
-Bombers seem to be very difficult to deal with in mass numbers
   BUT, it is nice that they don't die in two seconds to "Tartan Cruisers" (which don't exist anymore)
-Skirmish mode is "really" difficult for me against the AI on any difficulty
   I guess I'm getting old and have bad reflexes, but, man, for the life of me I can't beat the AI one on one in map control (i.e. mines, etc.)
   I've only managed to win one match, 1v1 with the NR. 
   Every other match I have to have an AI teammate to win.
-I have been playing GC as recruit, and I've been having a lot of fun, just trying to get used to all the changes.

Overall though, this is a great mod.

I can't imagine the time you guys have put into it.
I hope it makes a difference on your resume, because you guys have talent (or a lot of discipline and perseverance),  or both.


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