Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Henry X

Pages: [1]
1
Discussion, Suggestions & Feedback / Re: Modding XML Files
« on: January 16, 2012, 04:40:10 PM »
Just adding fighter units to ground combat.  TIE Fighter, Interceptor, X-Wing etc.

And with the balancing, I figured I'll have to use trial and error to get them to work just right.

Going back to space, I took a second look at it and I feel like it may have been the TIE Bomber that seemed a little large.  Then again, I may have been comparing it to an ISD when I was using a VSD for the comparison. 

Mod plays out great though, I'll certainly give you guys that.

2
Discussion, Suggestions & Feedback / Re: Modding XML Files
« on: January 15, 2012, 08:26:00 PM »
Thanks.  I was just curious about which line of code to change and was slightly overwhelmed by everything that in the file.

And with regards to space combat, don't get me wrong, it's great, I just might tinker with the scale of the fighters a little bit.

EDIT: Also, if I wanted to add in a unit from another mod, how would I do that?  Would I just copy and paste the data from the other mod's XML files?

And would I need to change the projectiles of said unit?

3
Discussion, Suggestions & Feedback / Modding XML Files
« on: January 14, 2012, 10:54:06 PM »
So I've downloaded 1.2 to pass the time and I currently don't agree with the scale of the units in ground combat (I'll handle space later).

TO deal with this, I'm fiddling around with the XML files just adjusting the scale to more canon-like stats and I was wondering what you guys were using, because I'm slightly overwhelmed when it comes to changing the scale and I'm not sure which line of code I'm supposed to edit to change the size of an individual unit. 

Also, if I wanted to double the size of infantry companies, how would I go about doing that?

4
Discussion, Suggestions & Feedback / Re: Land Advancement!
« on: October 14, 2011, 10:25:26 PM »
Hmm, that's interesting because I know that the Absolute Corruption Mod uses companies of thirty-six troopers and there was next to no effect on performance.

5
Discussion, Suggestions & Feedback / Re: Land Advancement!
« on: October 13, 2011, 11:12:56 PM »
The only thing I think it needs (and this might have been addressed in 1.2) is to make all the units in ground combat scaled to canon.

With the engine having less to render for certain units (namely infantry), you could double the size of infantry companies.

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!