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Messages - Marko Dash

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Discussion, Suggestions & Feedback / Re: Abilities of Delta Squad...
« on: September 20, 2007, 12:05:15 PM »
they'd work well with the defiler's remote bomb, and a weapon switch to sniper and/or rocket. in galactic they need ether sabotage or assassinate hero abilities, they should definitely have galactic stealth.

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Discussion, Suggestions & Feedback / Re: Spacetroopers
« on: September 20, 2007, 01:36:01 AM »
it would be better to code them in to be like the buzz droids, deployed from shuttles or something and with a much longer loiter time. maybe have them armed with light blasters and concussion missiles?

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The Lounge / Re: SW RPG
« on: September 08, 2007, 07:31:01 PM »
swcombine.com

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The Lounge / Re: Favorite Military Manuefacturing Company
« on: September 06, 2007, 02:09:41 PM »
the F-22 is still to new to be exported, you won't see too many being sold until we have an upgraded version or something better to replace it.

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The Lounge / Re: Favorite Military Manuefacturing Company
« on: September 06, 2007, 12:41:17 PM »
I'd have to go with Lock-Mart, the F-18 has always been one of my favorite plane and the F-22 is really ahead of its time.

there was an exercise recently that pitted 4 F-15s against a single F-22 in a mock dogfight.

the F-22 won hands down

some of the F-15 pilot's comments were interesting. they were frustrated that while they could see the raptor right in front of them they couldn't get a lock, and when they tried closing to gun range it simply out turned them.

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Star Wars Discussion / Re: Favorite Tie
« on: September 05, 2007, 02:47:22 AM »
the panels on the TIE don't generate its power, its not possible to get the kind of energy they need to preform as they do just from sunlight, and even if they did then they wouldn't be able to operate in deep space. the panels are radiators for the TIE's reactor, just as the S-foils are for the X-wing.

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Star Wars Discussion / Re: Executor vs Viscount
« on: September 05, 2007, 02:36:47 AM »
how are the guns on a Viscount arranged? how far apart would they start?

in a battle like this the first salvos are going to be from guns that can target forward, after they close range they'll most likely cut a hard 90 and start exchanging broadsides.

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Discussion, Suggestions & Feedback / Re: I found it!
« on: September 05, 2007, 02:20:48 AM »
it might have a use. it would be like a mobile ion cannon in space, to defend the worlds that don't have a hypergun yet. on land you could have it be like a magnapulse gun that can move and defend itself, but not drop troopers.

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Empire at War and Forces of Corruption / Re: CRAP!!!
« on: September 05, 2007, 12:20:30 AM »
whatever it was it looks like the patch fixed it, Ive played the camp up to courscant but I'm stuck, i have all the objectives checked except keeping everybody alive and escaping with the holocron. none of the doors will open so i can get back to the jugg, one of the doors is apparently on my side (the door where the DTs were, its yellow) but won't open, the only console not destroyed a cant get to because nobody will cross the threshold into the room its in, its the one in the room i think is next to a garbage pit.

i have the game saved where all enemies have been killed and I'm alone on the map, what do i do?

Ive gone as far as to give everybody (except the rancor) jetpacks to hop over the last wall, when on the other side they just hover and refuse to move. with that not working Ive overwitten the XMLs with the defaults.

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Empire at War and Forces of Corruption / Re: CRAP!!!
« on: August 31, 2007, 12:30:43 AM »
I'm downloading 1.1 now i hope it helps. my com ran it fine the one time it did run. i just updated my antivirus program's database and it still reports clean.

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Empire at War and Forces of Corruption / CRAP!!!
« on: August 30, 2007, 11:36:00 PM »
i got FOC a few months ago but wasn't able to play it because a message kept popping up saying a security module could not be activated. so it sat on my desk until earlier today when i reinstalled it to try again, it worked and i got i few missions into the campain before i had to go, so i saved the game and exited. when i got back home i tried starting it back up IT WENT BACK TO THAT MESSEGE! I've already tried reinstalling a few times to no effect. we i first got it i sent an email to the troubleshooting department and got a reply saying to reboot the computer, it didn't work then and doesn't work now.

has anyone else had this problem, is there a patch or something to fix it, because right now I'm fairly pissed that it worked just long enough to get my hopes up then went back to being a sadistic POS!

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The Lounge / Re: Capital ship captain or fighter pilot
« on: August 29, 2007, 01:52:29 PM »
the only thing i don't like about the PSD is the back it has that one huge main engine an then a few scattered secondaries.

give me a Tector, modified with four forward firing Munificent-style turbolasers, their barrels protrude slightly from the trench.

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Star Wars Discussion / Re: Favorite Tie
« on: August 29, 2007, 10:38:46 AM »
I guess so, you drop a Chevy crate engine in a mustang and its still considered a Ford, so the same applies here.

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Star Wars Discussion / Re: Thrawn
« on: August 29, 2007, 10:33:23 AM »
OK how about this, what is Luke and Mara captured the Thrawn in the tank and brought him back to the NR where he was held as a POW. when peace is made with the remnant one of the conditions is that Thrawn is release into their custody. how does this affect the Vong war?

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Those working on this mod do so in their own free time and for no pay.
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