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Messages - Blackout

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Discussion, Suggestions & Feedback / Re: Diplomacy for ICW
« on: July 14, 2014, 07:31:08 AM »
This is pretty interesting actually 8=). The AI only really went for Coruscant, Sullust, Corellia, and Bespin(the only planet I took by force). I may need that patch on the bottom left of the front page, though, because I could only build 1 diplomat(which took Fondor).

2
Discussion, Suggestions & Feedback / Re: Hero bonuses
« on: October 23, 2013, 09:11:15 PM »
You can find it all here in the Game Manual download:
http://www.moddb.com/mods/thrawns-revenge/downloads

3
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: October 12, 2013, 09:29:28 PM »
This isn't so much a suggestion to the game-play itself, but getting TR to focus more on multiplayer rather than just single player galactic conquest would make this Mod that much more popular. TR already has a number of factions, further diversifying them in multiplayer skirmish (most likely the would be most popular multiplayer TR games) would only add more to the game, for each player to chose the faction they strategically prefer, or just because they like that faction, only even more unique. It shouldn't be hard at all for TR to obtain a community bigger than the current FoC one, since hardly anyone, even compared to EaW's, plays on FoC.

4
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: October 04, 2013, 04:31:35 PM »
I finally got a decent suggestion- Is it possible that SSDs and Sovereigns can take up an even(14 or 16) number of supply? 15 is a nightmare for my symmetry fleets.
You could always change the pop cap yourself :)

5
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 15, 2013, 05:28:00 AM »
I just want to clarify that I'm thinking that it would somewhat like transports do: with right click to go and the right click on the transport or a click on the unit icon to get out :).

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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 13, 2013, 07:49:37 AM »
This is easily the worst thing I've ever seen you post.
Just what I needed in the morning. But this is a suggestion thread, so I might as well make a suggestion: We all know that boarding ships is possible(No, this will not be another suggestion to add boarding enemy ships into the game thing), but I was thinking that fighter heroes and transport heroes should be able to board friendly capital ships. For instance, Let's say for the combat bonus or for whatever reason, I bring Mothma along with my fleet. There are only two ways I can bring Mothma into battle: either by not putting any units in the first ship slot and letting the game decided which ships to put in(also putting Mothma in a ship), or putting her in the first slot and she warpes in as a transport. Not being able to choose your fleet can very well hinder you and will make the battle more drawn out, but leaving her in a transport risks her that much more. Before this is shot down, I just want to clarify that only transport heroes, like Mothma, and fighter heroes, like Luke and Corran Horn, would be able to do this.

7
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 12, 2013, 06:48:09 PM »
Anyhoo, I realized that I may be the only hard core NR fan lol. Seems like everyone else like the Imp factions more.
I like the NR as well; Imperial's are overrated ^^

8
The Lounge / Re: Crisis in Syria
« on: September 09, 2013, 08:01:19 PM »
I just know someone is going to try to make the case to make a political discussion thread sometime soon ;).

9
Empire at War and Forces of Corruption / Re: Multiplayer update
« on: September 09, 2013, 07:15:24 AM »
Sorted.
Would you mind telling how incase other's have the same problem? :)

10
Discussion, Suggestions & Feedback / Re: Useless and Overpowered Units
« on: September 08, 2013, 04:58:46 PM »
" oh look, it's just 2 Juggernauts, my life is easy (Juggernauts unload 10 NovaTrooper squads and 5 TIE Crawlers). Uh-oh..."
"
Rofl ;D

11
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 03, 2013, 06:16:15 PM »
How bout dropping the T1 Tank for the Mon Cal heavy gunner! The T1 is pretty useless really, the T2 and up are better. That could work out pretty good.
I personally find the T1 tanks pretty useful! Their AA turrets seem to do a lot to infantry, and they are a fast AA unit.

12
Imperial Civil War Community Mods / Re: The New Campaign Maps
« on: September 02, 2013, 07:59:27 PM »
For those of you who saw the original first post, don't be confused, I've changed it so(hopefully) it doesn't look as bad.

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Imperial Civil War Community Mods / Complete Multiplayer Campaign Maps(Old)
« on: September 02, 2013, 12:03:29 AM »
Outdated and removed.

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Imperial Civil War Community Mods / Re: *NEW* Multiplayer Campaign Map
« on: September 01, 2013, 11:33:21 PM »
Today is a great day, as in I'm out of the hospital, and that I've completed all of the maps :D! I'll post a link here momentarily after I set up the new forum :)!

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Discussion, Suggestions & Feedback / Re: Useful and Undervalued Units
« on: August 30, 2013, 01:33:01 PM »
Overpowered units are pretty useful :)

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Imperial Civil War Community Mods / Re: *NEW* Multiplayer Campaign Map
« on: August 28, 2013, 06:07:30 PM »
Good news everyone, I will probably finish the map tommorow! Bad news, it's because I'm being hospitalized because of some kind of air bubble burst inside of me and its being absorbed by my body. So hopefully it'll just be for a day, but I'll have plenty of time on my hands :)

17
Imperial Civil War Community Mods / Re: *NEW* Multiplayer Campaign Map
« on: August 27, 2013, 05:10:54 PM »
era 3 NR(Wedge Lusankya)
IR era 3 Eclipse Palpatine
EotH well, just outta luck
I know what I'm going to do with the IR(now), but for the EotH and NR, a fleet composed of what would be balanced in effectiveness as an SSD, so i can double that fleet and add a Capital ship for EotH and and add the fleet to Wedge and a Mon Cal for NR.

18
Discussion, Suggestions & Feedback / Re: Useless and Overpowered Units
« on: August 27, 2013, 03:20:23 PM »
Useless:
-Marauders: They do no damage, aren't very strong, and are generally a waste of space. Why does the AI keep building them?
-Dark/Light Jedi: Agreed, too weak
-2-Ms, don't do very much damage and go down pretty quickly
-Pirate skiffs, useless when compared to other units

Overpowered
-Turbo towers, specifically on auto-resolve.
-Gilzeans, do tons of damage and can move quite quickly

You only need a level 1 space station to build them (while the Victory needs a 2), and is 1000 credits cheaper.
This is what I had in mind too :)

Any heroes that you guys think are useless(NR has bulk of em imo)

19
Imperial Civil War Community Mods / Re: *NEW* Multiplayer Campaign Map
« on: August 27, 2013, 11:52:51 AM »
One of my main problems with finishing this map is the units. For PA, I know atleast I'll have all the heroes, but I'm stuck on how I will balance out the other factions' fleets. Anyone know what fleets for each faction will match an only all hero fleet of the PA(Minus Gregor) while having an SSD in your fleet(except for EotH)?

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Yeah that's why I hope in the future more multiplayer GCs will be open
Me too :)

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