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Messages - knorssman

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Discussion, Suggestions & Feedback / Defense fleet logistics
« on: January 24, 2012, 04:59:35 PM »
its kind-of annoying when i'm being attacked and my fleet is in the middle of the map, but my static defenses are in the opposite corner of the map and near worthless because the enemy will chase me down if i turn around to get to the space station (and is a waste of time)

so is there some for of way to use the FoC feature where only one ship in the fleet spawns in at the begining, except when your defending too

2
Discussion, Suggestions & Feedback / Re: Unit organization suggestion
« on: January 21, 2012, 02:30:23 AM »
double clicking on a unit will select all of them that are in view, not all of them on the map :(

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Discussion, Suggestions & Feedback / EotH ship stealth 1.3
« on: January 20, 2012, 04:46:07 PM »
in previous versions of the mod the acendancy and at least one of the corvettes had a stealth ability and it says so in the description but they don't have it when i play 1.3.....i feel like this isn't just a bug but that i missed something and i have no idea whats going on cuz i don't check these forums often but heard about the beta for 1.3 and wanted to check it out lol

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Discussion, Suggestions & Feedback / Unit organization suggestion
« on: January 20, 2012, 04:41:40 PM »
in FoC, almost every unit had a unique ability so when you had a group of units selected, it was always easy to sort out a specific type of unit you were looking for (like tie bombers, one of the only units without an ability)

now in the mod many units have no abilities and get lumped together in the command bar making it harder to manage your units, its especially annoying with the EotH fighters because most of them look very similar to each other lol

i know technically command groups can be used to solve this problem but with fighters constantly spawning from ships/stations, i'm much too lazy to continuously add units to a "fighter control group"

so what i would like to see is each unit given its own unique ability even if it doesn't do anything, just so it will separate the groups on the command bar, or find a way to sort them by unit type rather than by ability

5
Star Wars Discussion / Re: Battlefront 3
« on: January 15, 2012, 03:28:57 PM »
Never going to happen at this rate. Lucasarts is too busy making crap like the Force Unleashed


indeed thats what they have been up to for the last 3 years, i've heard that they will waste time on a third force unleashed game for trilogies sake

however there considerable evidence that Spark Unlimited has been "secretly" working on it for around a year at least, gameinformer even thinks they're doing it, and according to wikipedia it will be announced what they are working on some this year :)

so keep your fingers crossed mates!

6
in my opinion its the obsession with "smugglers" smuggling is illegal transportation of goods or people, which should make them enemies of "the good guys" as well, whether they be the old republic, rebellion, or the new republic.

of course this happened because Han Solo was so popular, but he was an exception who ended up joining the rebel cause, but does that obligate all smugglers to be good guys, and after encountering all the other "good guy smugglers" it can take away from the significance of Han Solo joining the rebel cause, it was a surprise to see han come to the fight at the death star at the last second to save luke and not take the money and run, now whenever i see a smuggler i know instantly, hes a good guy...

it seems the authors of the star wars extended universe books couldn't hold back either from automatically making smuggling OK as well (don't want to spoil too much)

may just be my raging but does anyone have anything else to add to this topic?

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Discussion, Suggestions & Feedback / Multiplayer Skirmish balancing?
« on: July 02, 2011, 09:58:52 PM »
i have been playing the mod in LAN with my 3 brothers doing space skirmishes, and it seems that balance is off because carrak cruisers can fire weapon from both sides on their target and only cost 1000 when the cheapest empire of the hand frigate is 2000, i know clawcraft are better than ties but is that what they are supposed to rely on? i haven't played as the new republic much but when my brother plays as them in skirmish he has yet to beat me when i play as the imperial remnant

i'm just inquiring on this subject i know allot of the focus of the mod is on the single player campaign so do you guys just recomend sticking with that because multiplayer balancing takes too much effort?

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Discussion, Suggestions & Feedback / Re: make custom maps?
« on: June 03, 2011, 03:19:13 PM »
thanks

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Discussion, Suggestions & Feedback / make custom maps?
« on: June 02, 2011, 03:38:58 PM »
i was wondering if it was possible to make skirmish space/land custom maps for TR, i have attempted to reverse engineer a space skirmish map with the FoC editor with little success

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