Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on June 13, 2013, 05:15:11 PM

Title: Ability Demo
Post by: Corey on June 13, 2013, 05:15:11 PM
One of the abilities available to the ISDI and ISDII, in all its beautiful low-res tech demo glory.

http://www.youtube.com/watch?v=1vtun8IDLdM&feature=youtu.be

Keep in mind, this is all preliminary. I'm having some trouble making it work against capital ships, but it works on everything else so far.
Title: Re: Ability Demo
Post by: Rovert10 on June 13, 2013, 05:21:28 PM
I wonder how much power you have to divert to the foward batteries to stop an ISD from ramming into you.
Title: Re: Ability Demo
Post by: Corey on June 13, 2013, 05:29:00 PM
Well ideally you would only start using this when it's about to die.
Title: Re: Ability Demo
Post by: Revanchist on June 13, 2013, 05:59:44 PM
Very nice, quite an imperial touch if you ask me.
Title: Re: Ability Demo
Post by: Kalo on June 13, 2013, 06:19:35 PM
RAMMING SPEED.
Title: Re: Ability Demo
Post by: Eclipse on June 13, 2013, 06:43:35 PM
Can it be done in ICW? for example the eclipse could ram those small frigates with little damage to shields and it would also make a difficult choise between destroying an enemy ship with a damaged one or save it for the next battle.
Title: Re: Ability Demo
Post by: Corey on June 13, 2013, 06:47:43 PM
No, EaW abilities are essentially unmoddable.
Title: Re: Ability Demo
Post by: Lord Xizer on June 13, 2013, 11:48:59 PM
Kamikaze!
Title: Re: Ability Demo
Post by: Slornie on June 14, 2013, 12:22:18 PM
How come the ISD vanished and then reappeared in the middle of the space-doughnut before kersploding?

Also, how many cases of ramming can people name in the Star Wars universe (deliberate or accidental)? :P I think I've got six (film and EU).
Title: Re: Ability Demo
Post by: Rovert10 on June 14, 2013, 12:39:42 PM
It didn't disappear. The icon to select the ship disappeared on contact. Yet the model still kept going I thought.
Title: Re: Ability Demo
Post by: Eclipse on June 14, 2013, 03:46:55 PM
And couldn't it be done on the other way? What if you have the eclipse/sovereign wich were both ships that are more than capable of ramming most ships with barely suffering any damage. Couldn't it be used as a ram too?
Title: Re: Ability Demo
Post by: Corey on June 14, 2013, 04:29:13 PM
Slornie, the model got past the point where Sins renders it and replaces it with the HUD pip, but since we don't have them in yet it disappeared. Hence the camera adjustment. If it's going fast enough, it'll just fly straight through and explode.

As for the Eclipse, that would end up being overpowered, and the way the ability is done is too finickky to look right on a larger ship doing it that way.
Title: Re: Ability Demo
Post by: yutpaeksi on June 18, 2013, 11:53:57 PM
Always love the innovative ideas guys! Especially in terms of not simply porting over ICW abilities. I assume this will be a balance issue, but how powerful is the ramming? For instance, does ramming an ISD into a Praetor destroy both ships?
Title: Re: Ability Demo
Post by: Settra on June 19, 2013, 12:34:50 AM
Looks cool. will the ship follow the target or just fly in a straight line and hope for the best?
Title: Re: Ability Demo
Post by: Corey on June 19, 2013, 12:54:25 AM
It's something that's going to need adjusting as we go, so anything I say is more tentative than usual. We want this to be a sort of last-ditch thing for an ISD (20% health or less), so if it's at the point where the damage you get is worth more than what you'd get out of the ship, it's too strong. We don't want to turn ISDs into something you build just to ram into things (even though that's been 90% of what I've been doing has been spamming ISDs to ram into things). Still have to solve the issue where it doesn't do damage to capital ships though, which is annoying.

And it's a targetted ability. If it just happened passively that would be annoying as hell for regular movement.
Title: Re: Ability Demo
Post by: Zeron on June 19, 2013, 05:19:58 PM
I'd say that it should completely wreck most unshielded things, but from what I know it wouldn't quite do as much as you'd think it would to shields. The Executor got rammed by 3 ISDs going hyperspace speeds once and didn't even budge. Then again we also saw several ISDs lost to asteroids so hmm. Although I guess that's most gradual wearing down than one direct hit. So it would probably ruin the shields, but by that point they've already deflected it enough away to minimize damage.
Title: Re: Ability Demo
Post by: Rovert10 on June 19, 2013, 05:36:12 PM
Should also note that the Executor is significantly higher mass and armor plating than stanadard ISDs. So any remaining shock is probably absorbed. Durasteel is still a pretty amazing metal especially when Mediator Classes can absorb nukes inside their hulls just by adding the extra plating internally

Astroids and ships of similar sizes would be wrecked pretty hard regardless of shields incase of collisions.

I'd imagine an ISD ramming something in its size range to cause fatal if not signifcant damage regardless while superships are the only things capable of absorbing the hits without too much of a problem. Then again this would be very problematic against your own capitals. When they could just ram ISDs into your high level capitals for easy kill.

Can't you make the ability if it's targetting not able to select capital ships as a target then if this is going to be an issue?
Title: Re: Ability Demo
Post by: Corey on June 19, 2013, 05:39:01 PM
Well ideally I'd like to fix the no damage issue rather than just make capitals not a valid target. After all, they're the main thing you'd want to ram.
Title: Re: Ability Demo
Post by: Revanchist on June 19, 2013, 06:21:07 PM
Just an idea: maybe make there be a warning to the player whose ship is being rammed that "An enemy ship is heading directly towards us," to alert the other team and give it a chance to react.

A couple other questions. Will the ship continue firing when this ability is activated, and can it be cancelled once it is activated?
Title: Re: Ability Demo
Post by: Corey on June 19, 2013, 06:24:11 PM
You'll get the exact same notice you'd get if you were really getting rammed; a large enemy ship is barelling towards you. The ship does still fire, and it can be deactivated.
Title: Re: Ability Demo
Post by: yutpaeksi on June 19, 2013, 07:47:30 PM
How about making sure it's a last ditch ability, like ONLY usable when HP < 20% or even less than that? That way you get a real shot at dismantling the ISD with weapons before it hits your Mon Cal Cruisers or Ascendancy SDs?
Title: Re: Ability Demo
Post by: Corey on June 19, 2013, 08:01:11 PM
I don't think targetting can work that way, but that's part of the point of making the damage significantly lower than the ISD's health instead of being a huge nuke. The ideal situation is to have it so that its best use case is when the health is low enough that concentrated firepower on it is enough to kill the ship before it hits but high enough to actually be worth using. Basically, if the Remnant player wants to churn them out just to suicide bomb, they can feel free, but they're wasting their resources.
Title: Re: Ability Demo
Post by: tlmiller on June 19, 2013, 09:42:18 PM
RAMMING SPEED!!!

Today is a GOOD day to die!
Title: Re: Ability Demo
Post by: Kalo on June 19, 2013, 09:45:35 PM
RAMMING SPEED!!!

Today is a GOOD day to die!

I'LL NEVER FAIL.
Title: Re: Ability Demo
Post by: Corey on June 19, 2013, 09:46:21 PM
Not enough phase space.
Title: Re: Ability Demo
Post by: Lavo on June 20, 2013, 08:39:20 PM
Well ideally I'd like to fix the no damage issue rather than just make capitals not a valid target. After all, they're the main thing you'd want to ram.
This might be somewhat helpful, a working ramming ability (http://pastebin.com/7eQKp8Hi), doesn't have any issues with capital ships. Though I wouldn't be surprised if your ability is set up the same way.
Title: Re: Ability Demo
Post by: Corey on June 20, 2013, 08:48:37 PM
Looks pretty much the same as what we have, except for a few value changes and the damage type.
Title: Re: Ability Demo
Post by: Senza on June 22, 2013, 02:54:52 PM
I'LL NEVER FAIL.

*raspy voice*  MOOOOREEEEE ANTIMATTERRRR ISS REQUIREEEEDDD
Title: Re: Ability Demo
Post by: Corey on October 04, 2013, 05:15:09 PM
Moved for public consumption.
Title: Re: Ability Demo
Post by: Lord Xizer on October 05, 2013, 05:49:28 AM
How come the ISD vanished and then reappeared in the middle of the space-doughnut before kersploding?

Also, how many cases of ramming can people name in the Star Wars universe (deliberate or accidental)? :P I think I've got six (film and EU).

Han using the Katana to ram the Peremptory, Grand Admiral Grunger ramming the Aggressor SSD into Grand Admiral Pitta's torpedo sphere, a Corellian Corvette ramming an ISD II at Endor so Home One could move past it, the A wing ramming the Executor, the Corellian Corvette that crashed into an SSD(I forget the game it was in) the Sun Crusher ramming one of Daala's ISDs in the Maw, Red gauntlet(A VSD under Zsinj) attempted to ram an Interdictor cruiser commanded by Teren Rogriss, The Whelm and Vengeance rammed each other during the Imperial Mutiny(destroying both), the Eclipse II rammed the Galaxy Gun(accidentally)Half the Yevethan Black Fleet at the Battle of N'zoth, I lost count of the frequency of times the Yuuzhan Vong did it(Coruscant, Bilbringi, Fondor, and Zonoma Sekot to name but a few.)

It's apparently such a common tactic that TIE pilots even have a slang name for it, WBD or "We Both Die"