Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Empire at War and Forces of Corruption => Topic started by: lolzlolz on July 14, 2008, 01:15:04 AM
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enemies keep bringing land forces right past space stations and space units directly to ground, which gives me problems because if they capture i lose my space station and it is very annoying, so how can i get this to not happen if it is possible??? -_^
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That's the Rebellion, they can use small (2 or 3 unit) raid fleets. Just pay more attention to ground defense...
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ugh i hate the rebellion it took like 30 minutes for one battle where i had no land units to start with i finally won but it was boring.... :HA:
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ugh i hate the rebellion it took like 30 minutes for one battle where i had no land units to start with i finally won but it was boring.... :HA:
I hate raid fleets and the rebels as well, especially when they use their artillery which is too overpowered
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Tbh, i like the Raid feature. I mean, it is the sort of tactic the Rebellion used, and by letting them invade without having to engage the powerful Imperial fleet, balances the game better.
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it's toomonotonous though. i find as empire, anaxes always gets raided by han solo, a MPTL and a speeder and the occasional T4-B.
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if you know that particular planet always gets raided. build some turbolasers and garrison some troops.
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ok, thanks i finally know wat was happening, although they kept bringing garm bel iblis and some of the fire balls all over things :P
but ya, ive got my answer now, and i do agree with you this is actually a good idea and is realistic to star wars (know that i know what is happening)
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it's true that rebel ground is too overpowered. they usually bring Garm, few MPTLs, perhaps a speeder or two and with those they always decimate my forces, no matter how good they are.
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somehow, the ai use garm flawlessly, but whenever i use him, it acts like a nomada rig and doesn't fire. once one TL cannon is destroyed, you'e fucked. plus, you'd need at least 2 AT-ATs to defend.
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that's weird.
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well, i can get one TL to fire, but the second TLD doesn't assist unless it's horizontal to the target which takes too long and makes it vulnerable.
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do u have the latest patch? it may be a glitch.... (or not)
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it's not a glitch, the reason only one turbo fires at a time is because each turret has a certain firing arc, they dont swivel 360 they can only fire in front of them
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o, got me there, i never play rebels
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i'm just saying i find gargantuan to be shit once the shields fall.
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Agreed, he is just a floating rock with guns tied on the corners.
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You just have to be able to use him to his fullest effect. I just use him as a beefed up transport.
I also think the raid missions should be more like the corruption missions and not allow the rebels to take control of the planet.