Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Empire at War and Forces of Corruption => Topic started by: Isamu on April 06, 2008, 12:55:31 AM

Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 06, 2008, 12:55:31 AM
in my opinion, the eclipse was like the deathstar. just one big target that needs to be eliminated. i never use it when playing online.
Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 06, 2008, 05:48:26 AM
you never CAN use it when playing online unless playing a mod or custom map, of which i have never seen.
Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: grandadmiralbeck on April 06, 2008, 10:24:31 AM
well the eclipse was pretty awesome and i used the death star all the time when playing online in lack GC. but the eclipse II was even better, so i think it would be cool if it was in the mod as well.

i like superweapons
Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 06, 2008, 12:01:33 PM
i think several superweapons should never be used, though due to engine limitations, such as the world devestator and sun crusher.
Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 06, 2008, 12:53:39 PM
you can use it if its a mod.
Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 06, 2008, 01:37:48 PM
the WD is in one VERY VERY BAD mod. the WD is the ep[itome of the inbalanced all-ships-hanving-superlasers unbalance.
also, the sun crusher? should not be in a mod. it would destroy ships, planets and likewise easily and nothing would destroy it.
Title: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: grandadmiralbeck on April 07, 2008, 12:32:34 AM
im confused, does WD stand for World Devastator, and what mod are you talking about. and the sun crusher would be awesome, and canon!
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 07, 2008, 06:29:13 PM
the sun crusher would be too unballenced to put in a mod since it is indestructable.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: grandadmiralbeck on April 07, 2008, 07:38:08 PM
yeah that is true. it would make it too unbalanced. and if you made it destroyable, that wouldnt be canon.... i like the sun crusher though
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: aNaRcHiSt44 on April 07, 2008, 11:29:33 PM
I think the mod he was referring to was A Galaxy Divided, because it is rather unbalanced and possesses the World Devestator.
I agree with vadereclipse; no more than one or two super weapons should ever be used.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: grandadmiralbeck on April 08, 2008, 12:35:17 AM
ah yes that mod pretty much sucked. not only did every ship have a superlaser, but the super lasers were absolute crap.

well not many factions had more than 2 superweapons at a time, so that would be fine i guess.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 08, 2008, 05:30:25 AM
sonic0 is notorious for being a worse rigger (converter) than nomada. that's saying something.
galaxy gun- i actually think with a bit of work, that could be accomplished. the ZC's plasma cannon projectile could be used as the galaxy gun's projectiles.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: grandadmiralbeck on April 08, 2008, 04:08:22 PM
that actually is kind of a good idea. but i wonder what arbiter thinks?
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 08, 2008, 04:42:01 PM
i imagine they would add their own particle, with Dr. Nick's effect enhancement.
sun crusher- IMO, big no-no. indestructible, overpowered, something that sounds like it came from sonic0.
WD- sonic0 is enough proof that it doesn't work. in space, it is slightly better, but still, irt is Overpowered.
galaxy gun- one of the few superweapons that I think would work.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 08, 2008, 06:06:25 PM
yea it could destroy a planets space station or something cool like that!
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: grandadmiralbeck on April 08, 2008, 08:17:33 PM
i think the WD would work, it could just move around slowly, and anything that gets in a certain radius gets destroyed. while it pumps out tie droids. there was a mod out there that did a good job on the WD, i cant remember which one though
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 08, 2008, 09:31:40 PM
i would think the WD is more for resources than destroying a planet though
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: aNaRcHiSt44 on April 09, 2008, 02:36:17 AM
I remember when you had to destroy World Devestators in Rogue Squadron on N64......that was the best game for it's time......
The World Devestator might work, but I prefer the Galaxy Gun idea.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 09, 2008, 03:19:00 AM
Judging AGD, the WD won't work. at least not on land.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 09, 2008, 05:15:50 PM
the galaxy gun would be more usefull too in my opinion
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: aNaRcHiSt44 on April 10, 2008, 02:16:22 AM
As do I. The WD might be a bit too big for land....I only meant it for space.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 10, 2008, 07:04:32 PM
if you had a world devastator and wanted to make it canon, it could involve editing the game engine wich i don't think eaw allows
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Scarecrow63 on April 10, 2008, 08:23:14 PM
You can do it all you want im sure, knowing how/doing it is the hard part
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 11, 2008, 03:10:14 AM
ah okay then
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 11, 2008, 04:26:10 AM
engine editing is more to do with programming than modding, to be honest.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 11, 2008, 05:14:02 AM
yea i thought so. most computers don't even have the capability to edit the engine correct?
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 11, 2008, 07:53:22 AM
no. engines are generally supported by any computer as long as the game is OS-compatible. to make a OS-incomatible game compatible with n OS, it requires all sorts of emulation and things. you theoretically can mod an engine, but it is such a big job. is engine info in config files?
for EAW, it would also require deciphering of the LUA, much of which is hardcoded (cannot be edited) and so complicated few in the community can read it. of what i've seen, Sidious invader is the best coder this community has, but he also has problems with a lot of the LUA. to quote kalo, LUA is a "wallotext" and most of it in undecipherable.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Corey on April 11, 2008, 03:19:01 PM
1. LUA is NOT the engine coding, the Alamo engine is done in C/C++ IIRC.

2. Modding can include programming, it does for many games... Coding = Programming. However, EaW and FoC let us edit the XML and LUA files, which is just scripting.

3. Config.meg just has the XMl and some LUA stuff in it (as well as some stuff that few mods edit, more on that never), its what you extract to get those files...

4. The reason people don't mod EaW's engine coding is not JUST because most don't know how to go about it, its also because if they released a mod with the engine coding, they'd get sued.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: vadereclipse on April 11, 2008, 03:21:25 PM
i was saying with engine edits, changes need to be made in LUAs to make it work properly.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Corey on April 11, 2008, 03:22:19 PM
There aren't ever any engine edits made, and if you DID make them somehow, you would not need to edit the LUA files to make them take effect.

(Also, the best programmer in the community is almost undoubtedly Mike.NL. He made the majority of the tools that most mods use on a daily basis.)


In any case, topic.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: aNaRcHiSt44 on April 13, 2008, 10:51:18 PM
I am still adamant about the Galaxy Gun having more chances than the World Devestator.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Isamu on April 13, 2008, 11:24:14 PM
i guess if the mod team gets a chance, build the galaxy gun.
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Corey on April 13, 2008, 11:35:46 PM
You all realise this topic is in the FoC discussion forum? If you want to discuss superweapons in the mod, move it to the proper forum....
Title: Re: (SPLIT) from What is your favourite playable faction?, Superweapons in mods
Post by: Mr. Hobo on May 04, 2008, 08:01:00 PM
For the Galaxy Gun, I made projectiles that required the orbiting gun and can destroy planets.  The Gun just has lasers.

Mr. Hobo