Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: cab0oze on July 23, 2018, 07:27:08 PM
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None of my ships (IR or NR) spawn fighters. One of the starting units is a carrier... still no fighters.
If I buy a Victory II SD, I get a Victory I for the same price - great way to quickly build up a fleet lol
Ship repair station is way overpriced - since it can't repair hardpoints that are gone, it's really only useful for patching up corvettes, but yet it costs more than 4 brand new ones.
Defensive stations are also too overpriced/useless - they cost as much as a VSD, but cannot move, cannot be repaired, and their range is inexplicably bad. Every ship in the NR fleet can destroy both the laser cannon and missile launcher before they fire a shot..... so why do they cost so much? Since there are so many stations placed around the base, it makes it look like these could be a key part of your defense/strategy, but they're completely useless.
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I also experienced these issues on previous versions.
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Hmm, well at least it isn't just me/my imagination lol
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I remember Corey clearly stating he wasn't sure he was gonna even support the mode after implementing it and also that he might get rid of it.
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I remember Corey clearly stating he wasn't sure he was gonna even support the mode after implementing it and also that he might get rid of it.
Oh, that would be a real shame... it's a cool idea, mixes things up a bit!
Turns out my complaints about the orbital defense stations (i.e. lasers and missile launchers) are also a problem in the main game. They are utterly useless now. There is something wrong when it costs as much as a frigate but can be easily destroyed by a corvette from a distance without returning a single shot.
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What we've said is that it needs significant updating and several changes of 2.2 are not yet set up to be compatible with it, ie fighter spawn changes. Right now, it's basically provided as-is.
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What we've said is that it needs significant updating and several changes of 2.2 are not yet set up to be compatible with it, ie fighter spawn changes. Right now, it's basically provided as-is.
Gotcha, thanks for the response.
Still though, I think the space defense platforms should be fixed in general.... they're useless, unlike their ground based counterparts.
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Really, they're not intended to be there, which is why they're useless. The mod doesn't use them anywhere else.