Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: YissnakkJr on April 28, 2018, 10:33:58 PM

Title: World Devastator Ability ideas for 2.3 and beyond.
Post by: YissnakkJr on April 28, 2018, 10:33:58 PM
So yeah, I thought of a few ideas for abilities that could be given to the World Devastator that fit into canon.

Galactic Map:

On the Galactic Map i believe they should have either:

A mining ability that provides credits when in orbit of either a friendly or enemy planet

An ability similar to the Defilers of the original game that for a small (or big) sum of credits can remove targeted enemy buildings. (The Devastators should naturallynot be consumed by the usage, but a cooldown would be necessary to not make every planetary invasion essentially turn into a slaughter.)

In Battle:


In battle they should have:

An ability to consume all ships bellow heavy frigate classification (cooldown necessary.) I'm not sure what benefits should be gained from this ability other than possibly the ability to unleash a torrent of TIE Droids into battle after the ability is used.

These are just a small lists of suggestion for the World Devastator that may or may not be a good idea to add either due to game imbalance or just not being possible in the engine.

Hope you enjoyed reading.



Title: Re: World Devastator Ability ideas for 2.3 and beyond.
Post by: Laimis on April 30, 2018, 03:11:49 PM
Worl devastators are great in alliance mod: creating droid units and working as mine amplifier.
in 2.3 could construct Shadow droids, SD-9 droids or repulsor units.

the New Republic to counter World Devastators  could have:

1)Carriers which unleash swarms of starfighters (like CIS station) or/also give a discount for training starfighters
2)Troopships which could train unique units (tanks, viper droids, SD-10 droids) in friendly planets for low cost; and also as a capital ship in a space battle.