Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: YissnakkJr on April 28, 2018, 10:33:58 PM
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So yeah, I thought of a few ideas for abilities that could be given to the World Devastator that fit into canon.
Galactic Map:
On the Galactic Map i believe they should have either:
A mining ability that provides credits when in orbit of either a friendly or enemy planet
An ability similar to the Defilers of the original game that for a small (or big) sum of credits can remove targeted enemy buildings. (The Devastators should naturallynot be consumed by the usage, but a cooldown would be necessary to not make every planetary invasion essentially turn into a slaughter.)
In Battle:
In battle they should have:
An ability to consume all ships bellow heavy frigate classification (cooldown necessary.) I'm not sure what benefits should be gained from this ability other than possibly the ability to unleash a torrent of TIE Droids into battle after the ability is used.
These are just a small lists of suggestion for the World Devastator that may or may not be a good idea to add either due to game imbalance or just not being possible in the engine.
Hope you enjoyed reading.
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Worl devastators are great in alliance mod: creating droid units and working as mine amplifier.
in 2.3 could construct Shadow droids, SD-9 droids or repulsor units.
the New Republic to counter World Devastators could have:
1)Carriers which unleash swarms of starfighters (like CIS station) or/also give a discount for training starfighters
2)Troopships which could train unique units (tanks, viper droids, SD-10 droids) in friendly planets for low cost; and also as a capital ship in a space battle.