Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: lolzlolz on February 28, 2008, 12:22:13 AM

Title: stupid question
Post by: lolzlolz on February 28, 2008, 12:22:13 AM
this may be a dumb question, but,
are all the releases for forces of corruption? or are they all for normal eaw? or both?
also i have one pleading favor to ask of you, please dont delete the consortium, i read u were going to in one spot on the forum, but i dont see a reason why you should,
thanks for answering my stupid question
Title: Re: stupid question
Post by: Enceladus on February 28, 2008, 12:26:49 AM
Mod is for FOC and the consortium are no more.
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 12:29:28 AM
ok, why no more consortium?
Title: Re: stupid question
Post by: Meyer on February 28, 2008, 12:31:42 AM
it's non-canon and pointless.
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 12:33:56 AM
what do you mean by non-canon why is it pointless, do you mean that cis replaces it seems it would add options if you left it
thx  :'(
Title: Re: stupid question
Post by: Slornie on February 28, 2008, 07:14:04 AM
The Zann Consortium were invented by Petroglyph purely for Forces of Corruption - They have no other canonical appearance at this point in time (this may change in future, if other authors decide to include them).

EAW and FoC are pretty limiting, anything beyond three main factions and you start having problems, so in Thrawn's Revenge, the Consortium are being replaced with a different faction for each release.  In R1 (Empire of the Hand) with the Empire of the Hand, in R2 (Imperial Civil War) with the Ssi Ruuvi Imperium, and in R3 (Fall of the Republic) with the Chiss Ascendancy.  Im sure you will agree that these factions are far more interesting than the non-canonical Zann Consortium they replace.
Title: Re: stupid question
Post by: Meyer on February 28, 2008, 08:54:31 AM
amen to that.
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 08:14:50 PM
ok i think i understand, but so u there will only be 3 factions in the game at any point in time
and using each "icon" (batch file) i will be able to play each faction separately, so if i wanted to play the consortium id start normal foc, or says clones or droids id start the republic release, etc (just an example)
but there won't be more than 3 factions at once?
thanks
Title: Re: stupid question
Post by: Scarecrow63 on February 28, 2008, 08:17:26 PM
correct
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 08:19:03 PM
got it, thanks  ;)
Title: Re: stupid question
Post by: Isamu on February 28, 2008, 08:20:49 PM
will there be separate mods or what i don't quite understand
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 08:22:19 PM
yes with each release comes a new mod
Title: Re: stupid question
Post by: Isamu on February 28, 2008, 08:23:14 PM
how do you know all this?
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 08:25:56 PM
i read the faqs and other info, i guess it is also assumable that with each release theres a new mod, from what ive read thats what i think
Title: Re: stupid question
Post by: Slornie on February 28, 2008, 08:38:04 PM
Right.

Each release (R1, R2, and R3) will be a standalone mod (with its own folder in Mods) which you run using the requisite batch file/shortcut.

Each release has three playable factions for GC and Skirmish (although some GCs may just be for two of the factions to add variety).  R1 has the Rebel Alliance, the Galactic Empire, and the Empire of the Hand.  R2 has the New Republic, the Imperial Remnant and the Ssi Ruuvi Imperium.  R3 has the Old Republic, the Confederacy of Independent Systems, and the Chiss Ascendancy.  (Each release also has a number of small, non playable factions in the GCs)

I hope this helps to clear the matter up :)
Title: Re: stupid question
Post by: Isamu on February 28, 2008, 08:47:27 PM
thanks slornie that does clear things up a lot
Title: Re: stupid question
Post by: lolzlolz on February 28, 2008, 09:06:11 PM
sweet slornie thats exactly what i wanted too :P
thanks
Title: Re: stupid question
Post by: GrndAdmrlPellaeon on February 29, 2008, 10:33:56 PM
I thought that Arbs said that each one will add on new factions.
Title: Re: stupid question
Post by: Corey on February 29, 2008, 10:37:33 PM
No. At one point we were planning compilation releases with all playable factions but that would make the game stop functioning.
Title: Re: stupid question
Post by: Isamu on March 01, 2008, 12:28:25 AM
one thing about eaw modding i didn't like is you can't mess with the faction numbers past + or - 1
Title: Re: stupid question
Post by: Corey on March 01, 2008, 12:29:32 AM
No... You can have as many as you want as long as the total number is under 21, you just can't use scripting for the fourth and onwards.
Title: Re: stupid question
Post by: Isamu on March 01, 2008, 12:30:30 AM
yea thats what i meant
Title: Re: stupid question
Post by: GrndAdmrlPellaeon on March 01, 2008, 11:39:36 AM
Does that mean that in each release only three will be playable, but the rest will still be in?
Title: Re: stupid question
Post by: Corey on March 01, 2008, 02:40:56 PM
No. Each release will only have three playable, and however many unplayable that are in their description. In some cases, formerly playable factions will return as non-playable faction but this will be explained today in more detail in the Admiral's Louge.
Title: Re: stupid question
Post by: vadereclipse on March 01, 2008, 02:58:07 PM
planets are retained though, right?
Title: Re: stupid question
Post by: Corey on March 01, 2008, 03:05:00 PM
Yes.
Title: Re: stupid question
Post by: Isamu on March 01, 2008, 03:27:37 PM
so is each mod based in a different time line or are they just the same time era with different factions?
Title: Re: stupid question
Post by: Corey on March 01, 2008, 03:28:31 PM
Ever read the about page? I shouldn't have to explain that.
Title: Re: stupid question
Post by: Isamu on March 01, 2008, 03:41:33 PM
i guess i will read it now. are you going to be able to include a galactic conquest with all 170 planets for people with the high processing capapble computers?
Title: Re: stupid question
Post by: Slornie on March 01, 2008, 03:48:28 PM
Arb already answered this in the February Part 4 Update (http://gutr.swrebellion.com/forums/index.php/topic,701.0.html):

Quote
There'll be about 70 tops in any GC that gets released with the main releases.

In response to 'Snaky' asking about a GC with all planets on:
Quote
I might, but it'd be after the release of R3, obviously... Also, it may require some editing that I wouldn't want to spend more of my life doing at that point.
Title: Re: stupid question
Post by: Corey on March 01, 2008, 03:51:02 PM
And this isn't even the right place to ask that question in the first place.
Title: Re: stupid question
Post by: Isamu on March 01, 2008, 08:37:35 PM
allright thanks slornie