Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => EaW and FoC Mods => Topic started by: lolzlolz on February 25, 2008, 09:47:27 PM

Title: modding tools
Post by: lolzlolz on February 25, 2008, 09:47:27 PM
what modelling tools do you use im assuming 3d max or maya but i could be wrong
also how do you skin something, what doctor nick does,
are there any free programs that can do stuff like this,
i have some modding experience in warcraft 3, but nothing serious,
also do you guys know of any tutorial sights for the map maker and other tools like http://world-editor-tutorials.thehelper.net/ (http://world-editor-tutorials.thehelper.net/) for warcraft 3
id like to learn a little more about eaw foc modding (im not really experienced in warcraft 3 either, but moreso than empire at war)
anyways,
thanks  :)
Title: Re: modding tools
Post by: Enceladus on February 27, 2008, 09:19:44 AM
Modelling: 3ds max 6 or 8
Skinning: Photoshop CS3 (GIMP can be used but does not produce as high quality but it is free)
Mapping: EAW or FOC Map Editor. Just look on EaWfiles for it.
Tutorials: EverythingEAW(might want to wait until a certain person's posts are deleted), FF forums and Omega Modding Group forums.
Title: Re: modding tools
Post by: Slornie on February 27, 2008, 10:05:13 AM
Modelling: 3ds max 6 or 8
I thought Arb used Wings?
Title: Re: modding tools
Post by: Enceladus on February 27, 2008, 11:43:18 AM
Yeah but someone needs to convert them to an .alo format. Winds 3d does not export into .alo so you need some one with max to do the conversion.
Free Modelling Programs:

Gmax
Blender
Wings 3d
Maya PLE

All these require someone else with max to convert them however.
Title: Re: modding tools
Post by: Razgriz on February 27, 2008, 09:29:16 PM
Skinning: Photoshop CS3 (GIMP can be used but does not produce as high quality but it is free)

Lol i've had photoshop for a year and its already out of date lol
Title: Re: modding tools
Post by: lolzlolz on February 28, 2008, 12:24:45 AM
how do u skin with photoshop (or gimp) do u just make your image file and apply it?
also which of the free modelling programs do you recommend?
(im into free which is one reason i use ubuntu, the nice thing is gimp and blender are for linux (ubuntu) wings is too but i havent tried it and i just installed it for windows and they stopped making maya ple avaiable for download only trial now so...)
thanks
Title: Re: modding tools
Post by: Enceladus on February 28, 2008, 12:29:04 AM
Uh basically make a skin in .dds format(need a plug-in for this) and then you hex-edit. that's my one second answer. :D
Title: Re: modding tools
Post by: lolzlolz on February 28, 2008, 12:30:29 AM
ok thanks
Title: Re: modding tools
Post by: lord_X on March 01, 2008, 07:59:20 PM
Skinning: Photoshop CS3 (GIMP can be used but does not produce as high quality but it is free)

Gimp can create just as high of, it just takes lot more work to do so
Title: Re: modding tools
Post by: Isamu on March 01, 2008, 08:40:34 PM
we used a program at school that you could model and skin on one project i can't remember what it is called though.
Title: Re: modding tools
Post by: lolzlolz on March 15, 2008, 10:31:01 AM
i havent yet found a plugin that allows gimp to save as .dds
o well
thanks for the answers
Title: Re: modding tools
Post by: Enceladus on March 15, 2008, 12:21:16 PM
http://nifelheim.dyndns.org/~cocidius/dds/
Title: Re: modding tools
Post by: lolzlolz on March 16, 2008, 12:38:29 AM
ok, i run linux and windows however and only have gimp and modelling stuff in linux, because it runs faster and i only use linux for games i will dl this from there and try it thx,
i may have to use source....
thanks for link

cool i compiled from source and it works perfectly now i can save as dds
thx a bunch  ;D