Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: DarthRevansRevenge on May 25, 2017, 02:11:26 PM

Title: new 2.2 reunification GC?
Post by: DarthRevansRevenge on May 25, 2017, 02:11:26 PM
so, just finished Darksaber, and I had some ideas for a new reunification GC

it would encompass all the areas it already does, but with a potential switch. if you are playing as the IR, would there be a way to, in stead of use your tiny forces to conquer the warlords, could you instead use scripting to set of the Tsoss beacon council events? so instead of conquering them, your reuniting them, taking their forces, rather than destroying them. also, could we have larger NR territory, to include potential Pellaeon's take over of the PA, to potentially lead into Orinda campaign
Title: Re: new 2.2 reunification GC?
Post by: Illidan Stormrage on May 25, 2017, 03:54:24 PM
And even a hutt faction at hoth with Darksaber
Title: Re: new 2.2 reunification GC?
Post by: DarthRevansRevenge on May 25, 2017, 04:46:39 PM
no. i don't think so, since Corey doesn't like superweapons
Title: Re: new 2.2 reunification GC?
Post by: zealot4160 on May 26, 2017, 07:10:37 AM
And even a hutt faction at hoth with Darksaber

Only if it does nothing when you try to fire it.
Title: Re: new 2.2 reunification GC?
Post by: DarthRevansRevenge on May 26, 2017, 11:20:30 AM
Only if it does nothing when you try to fire it.

lol yes that would be so funny to see. just try to fire the weapon and all you get is wah wah waaaah