Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Empire at War and Forces of Corruption => Topic started by: Darth Kade on May 15, 2017, 11:49:11 AM
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How can I change the direction of where a hardpoint fires. I am trying to get a hardpoint that fires backwards with a coverage angle of 130 width
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I believe the direction a hardpoint fires is down to the orientation of the bone on the model itself, and then you use the hardpoint coding to control the size/angle of the cone.
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I believe the direction a hardpoint fires is down to the orientation of the bone on the model itself, and then you use the hardpoint coding to control the size/angle of the cone.
Meh it's all wibbly wobbly hardpointy wointy magicy science...
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Meh it's all wibbly wobbly hardpointy wointy magicy science...
lol yeah
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Meh it's all wibbly wobbly hardpointy wointy magicy science...
And after the wibbly I just had a flash of Matt Smith as The Doctor telling wibbly wobbly timey whimey(or however it should be written) and when I saw wobbly right after I was literally laughing out so hard that my mother said she clearly heard it from 3 rooms away...
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that's hysterical
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is there anyone other than matt smith that the words wibbley wobbley would conjure? Not only did he say it, his doctor WAS rather wibbley wobbley...
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(https://68.media.tumblr.com/030563f10dafd87b802bd727dd25512d/tumblr_inline_mx19huq90h1rwqzph.gif)
(https://media.giphy.com/media/xxHWJtwTrFEOY/source.gif)
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So I would need to import the model into 3DS max and check there
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You would need to import them to reverse the bones to face where you want, yeah. I've never tried this before, but you could always try giving a negative value to the firing arc. Doubt that would work, though.
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A firing arc of 1 would fire in one direction, right?