Thrawn's Revenge
Off Topic => The Lounge => Topic started by: Rohan Kurup on February 17, 2017, 03:55:14 PM
-
Does anyone know of a tutorial for making models and textures for Empire at War? I would really like to learn how to do so.
-
First thing would be making sure you can get a copy of 3DS MAx 6,7,8 or 9. They've stopped selling the program, and it's the only thing that can rig for EaW.
-
Wait, I can't use blender?
-
You can model in Blender but to get that finished model into EAW it needs to be rigged in 3DS Max and then exported using a special converter (http://modtools.petrolution.net/tools/AloExporter) for the games' proprietary model format (http://modtools.petrolution.net/docs/AloFileFormat).
-
out of curiosity, where would one find a copy of 3ds max
-
so how do you actually nake the models. I want to learn but have no experience
-
Do you know which program you intend to use? New versions of Maya and Max (which can't rig for EaW, but the process is similar) are available for anyone with a student email on the Autodesk website, and there's also things like Wings 3D and Blender which are a lot more basic freeware. Wings is probably the simplest, but Maya/Max are industry standard and offer more tools once you know how to take advantage of them.
-
3ds max if I can find it.
otherwise blender
-
Do you have any sort of student email?
-
i am a high school student
-
In that case, Blender is probably a good option for now. There's some similarity to 3DS Max/Maya there, and a ton of tutorials: https://www.blender.org/support/tutorials/
The biggest thing I'd say is start small. Pick something pretty simple, give yourself a limit on the number of polygons to use (say, 1500) and try to make a fighter.
-
Thanks!
If I make anything good, I might put it here
-
I just realized that my brother has a college email, and he is willing to let me use it to sign up for 3ds max. Where could I find tutorials for that?
-
This is a good place to start even though it's not necessarily program specific, as far as topology goes:
http://www.creativebloq.com/3d/how-create-low-poly-3d-models-121310159
The 3DS Max userguide has some decent tutorials, too.
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-C99064E7-7E14-4F98-9A41-796BFC5613EF
-
Which would you recommend as a starting point, Blender or 3Ds max?
-
If you're able to, it's better to start with 3DS Max