Thrawn's Revenge

Off Topic => The Lounge => Topic started by: Rohan Kurup on February 17, 2017, 03:55:14 PM

Title: Modeling and Texturing - looking for tutorial
Post by: Rohan Kurup on February 17, 2017, 03:55:14 PM
Does anyone know of a tutorial for making models and textures for Empire at War? I would really like to learn how to do so.
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Corey on February 20, 2017, 09:21:20 PM
First thing would be making sure you can get a copy of 3DS MAx 6,7,8 or 9. They've stopped selling the program, and it's the only thing that can rig for EaW.
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Rohan Kurup on February 21, 2017, 05:45:31 AM
Wait, I can't use blender?
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Slornie on February 21, 2017, 10:01:32 AM
You can model in Blender but to get that finished model into EAW it needs to be rigged in 3DS Max and then exported using a special converter (http://modtools.petrolution.net/tools/AloExporter) for the games' proprietary model format (http://modtools.petrolution.net/docs/AloFileFormat).
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Helix345 on February 21, 2017, 12:09:55 PM
out of curiosity, where would one find a copy of 3ds max
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Rohan Kurup on February 21, 2017, 05:43:50 PM
so how do you actually nake the models. I want to learn but have no experience
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Corey on February 22, 2017, 02:15:17 AM
Do you know which program you intend to use? New versions of Maya and Max (which can't rig for EaW, but the process is similar) are available for anyone with a student email on the Autodesk website, and there's also things like Wings 3D and Blender which are a lot more basic freeware. Wings is probably the simplest, but Maya/Max are industry standard and offer more tools once you know how to take advantage of them.
Title: Re: Modeling and Texturing - looking for tutorial
Post by: rohan kurup on February 22, 2017, 04:14:38 PM
3ds max if I can find it.
otherwise blender
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Corey on February 22, 2017, 05:29:47 PM
Do you have any sort of student email?
Title: Re: Modeling and Texturing - looking for tutorial
Post by: rohan kurup on February 22, 2017, 07:27:27 PM
i am a high school student
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Corey on February 23, 2017, 02:40:58 AM
In that case, Blender is probably a good option for now. There's some similarity to 3DS Max/Maya there, and a ton of tutorials: https://www.blender.org/support/tutorials/

The biggest thing I'd say is start small. Pick something pretty simple, give yourself a limit on the number of polygons to use (say, 1500) and try to make a fighter.
Title: Re: Modeling and Texturing - looking for tutorial
Post by: rohan kurup on February 23, 2017, 03:14:07 PM
Thanks!
If I make anything good, I might put it here
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Rohan Kurup on February 23, 2017, 05:27:06 PM
I just realized that my brother has a college email, and he is willing to let me use it to sign up for 3ds max. Where could I find tutorials for that?
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Corey on February 23, 2017, 05:54:41 PM
This is a good place to start even though it's not necessarily program specific, as far as topology goes:

http://www.creativebloq.com/3d/how-create-low-poly-3d-models-121310159

The 3DS Max userguide has some decent tutorials, too.

http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-C99064E7-7E14-4F98-9A41-796BFC5613EF
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Rohan Kurup on February 28, 2017, 04:11:38 PM
Which would you recommend as a starting point, Blender or 3Ds max?
Title: Re: Modeling and Texturing - looking for tutorial
Post by: Corey on March 01, 2017, 03:54:22 AM
If you're able to, it's better to start with 3DS Max