Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: DarthRevansRevenge on December 30, 2016, 07:02:07 AM

Title: new idea for eclipse ssd
Post by: DarthRevansRevenge on December 30, 2016, 07:02:07 AM
so, corey, I know you don't like planet destroying superweapons, but I feel the empire needs something else to help their campaign. if I remember original EaW and FOC correctly, when you had the death star over a planet in battle, there was a lever you could pull(or click) to fire the weapon. would it be possible to add that ability to eclipse, but instead of taking out the planet, take out all structures on the surface? if it can, that would flesh out legends in the mod just a bit more. if not, oh well.

also, you mentioned that certain planets can be locked till a certain era, but can you rig the game to not unlock planets till a certain week? if so, this can keep the Hand(and potentially the Dushkan league) from being taken out right of the bat.

these are just suggestions, do with them as you will 
Title: Re: new idea for eclipse ssd
Post by: Ordo on December 30, 2016, 07:18:01 AM
Thats way too overpowered ability to be in game. Not to mention that IR is already at its peak in era 3, no real reason to make them even stronger.
Title: Re: new idea for eclipse ssd
Post by: Corey on December 30, 2016, 08:06:06 AM
so, corey, I know you don't like planet destroying superweapons, but I feel the empire needs something else to help their campaign. if I remember original EaW and FOC correctly, when you had the death star over a planet in battle, there was a lever you could pull(or click) to fire the weapon. would it be possible to add that ability to eclipse, but instead of taking out the planet, take out all structures on the surface? if it can, that would flesh out legends in the mod just a bit more. if not, oh well.

That's even more powerful than planet destruction in my opinion. You could just go in, fire the laser, take out all the ground structures, which means you can immediately capture the planet whether you'd have been able to win the space battle or not.


Quote
also, you mentioned that certain planets can be locked till a certain era, but can you rig the game to not unlock planets till a certain week? if so, this can keep the Hand(and potentially the Dushkan league) from being taken out right of the bat.

We potentially plan to try something similar with the Duskhan League, but not the Empire of the Hand.
Title: Re: new idea for eclipse ssd
Post by: DarthRevansRevenge on December 30, 2016, 09:52:23 AM
That's even more powerful than planet destruction in my opinion. You could just go in, fire the laser, take out all the ground structures, which means you can immediately capture the planet whether you'd have been able to win the space battle or not.


We potentially plan to try something similar with the Duskhan League, but not the Empire of the Hand.

difference between structures, but i get your point. I just feel like they need some super weapon other than an capital ship crusher, since their like, the empire and all.

what about world devastators to spawn more units( like TIE D fighters) and to generate more income? sorry, I just feel like at it's peak, the empire just isn't empire enough.

another thing is I noticed there is no salvage bonuses for fighting massive space battles in this game. if there was a system implemented, even if you only get credit worth equal to 2% of the cost to build those units, it would help the smaller factions from being steamrolled, since, if they win, they get extra money. also, you would get more of a reward for crushing an Executor fleet than if otherwise. just little things like that.

again, these are ideas, make of them as you will
Title: Re: new idea for eclipse ssd
Post by: StarBornMichaelh165 on December 31, 2016, 03:19:34 PM
I can see what your saying about the Empire needing more too it and I agree but let's not make then unbalance ok but I do like the 2% or more salvage bonuses form every battle.