Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: NeoSigma on December 29, 2016, 06:38:19 AM
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I don't know if things are changed with 2.2 but in 2.1 I've noticed the unit scaling seems to be a little off. Fighters are slightly too large, ground infantry would be like 3 meters tall if they were real people :P The big one though is super capital ships are massive which causes pathing issues.
My suggestion would be maybe sometime in the far future of the mod's development to at least resize the space units and adjust the scales and maybe put some ships on different Z planes? As for ground, all that would need to be done there is to make the infantry a little shorter so Tie Maulers don't look like the size of a small sedan when they're standing next to them.
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The space scalings are by and large pretty consistent, with the exception of fighters (slightly overscale so you can actually see them) and super capitals which are greatly reduced in size so they are actually workable *at all* (seriously, the Executor in the mod is already hugely dowscaled and nerfed in ICW vs canon). Most other variation you've noticed is probably down to the z-level differences which already exist in the mod.
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The space scalings are by and large pretty consistent, with the exception of fighters (slightly overscale so you can actually see them) and super capitals which are greatly reduced in size so they are actually workable *at all* (seriously, the Executor in the mod is already hugely dowscaled and nerfed in ICW vs canon). Most other variation you've noticed is probably down to the z-level differences which already exist in the mod.
It's hard to believe that the Executor is that huge, like wow...
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It's hard to believe that the Executor is that huge, like wow...
Yeah the Executor was a massive beast. Slow and with not enough fighter support for a ship its size, but huge.