Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Fenrir808 on November 23, 2016, 05:55:58 AM
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Hello, first off I love the mod, and has easily been my most played FoC mod for years, Ascendancy is great for Sins too. Great work on both.
I would like to appeal to make the AI more likely to build AA turrets in ground combat within ICW. I believe this would be a good idea as currently any aircraft for all factions are pretty OP, you can just build a bunch of Torrents or AirStraekers and go ham with no resistance. I would like to see the AI more often build AA turrets if they have a captured build pad but have not built anything. I do not know the limitations of the code, if that could even be done however.
I'd like to hear what other members have to say about this as well. Cheers, can't wait for Great Maldrood.
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Hello, first off I love the mod, and has easily been my most played FoC mod for years, Ascendancy is great for Sins too. Great work on both.
I would like to appeal to make the AI more likely to build AA turrets in ground combat within ICW. I believe this would be a good idea as currently any aircraft for all factions are pretty OP, you can just build a bunch of Torrents or AirStraekers and go ham with no resistance. I would like to see the AI more often build AA turrets if they have a captured build pad but have not built anything. I do not know the limitations of the code, if that could even be done however.
I'd like to hear what other members have to say about this as well. Cheers, can't wait for Great Maldrood.
Well this is handled by the AI...which isn't exactly Thrawn level strategic thinking...they tend to tailor over time. I.E you only use Air units, en masse they start building air units and AA.
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I see, thanks for the reply.
Can't wait until the next version.